Hi ninjas,
After a period of testing, our Demo now features an [Assist Mode] and [LiveSplit Support]! Let's try it out!
[h3]New Assist Mode[/h3]
[b]Stuck on a level? Assist Mode is here to help!
You can now freely adjust the game speed, down to 0.3x, making it easier to master every jump and flash![/b]
[img]{STEAM_CLAN_IMAGE}/45219671/41fdb627d89956aca21b88970e2983cbdfc5fd99.gif[/img]
[b]How to Use [Assist Mode][/b]
[olist]
[*] During a run, press ESC to open the pause menu. Select Options → Assist Mode to access the settings, where you can turn On/Off and adjust Game Speed.
[*] Assist Mode will automatically turn off when you return to the Ninja Village. It cannot be reactivated there.
[*] If Assist Mode is ever enabled during a run, your run time will not be recorded when you finish the chapter.
[*] Using Assist Mode does NOT hinder Achievements.
[/olist]
[h3]New LiveSplit Support for Speedrunners[/h3]
[b]Special thanks to player DemoJameson [/b]for creating the Auto Splitter for the community! You can now search for [i][b]NinjaMing Demo[/b][/i] on Live Split.
When using LiveSplit, we recommend creating no less than 37 segements. Theoretically, 37 is the maximum number of segments needed for the Demo version.
[h3]New "Disable Rumble" Option[/h3]
In the settings menu now you can turn of controller rumble.
[h3]Other Optimization[/h3]
[list]
[*] Added input buffering for throwing kunai, making it feel smoother and more responsive.
[*] In the last room, the previously hidden time and death count will now remain visible.
[/list]
[h3]Bugfix[/h3]
[list]
[*] Fixed a bug where the Ming's head gets stuck into the ceiling.
[*] Fixed a bug where landing wasn’t correctly detected, causing Ming to remain in a falling state.
[*] Fixed a bug where flashing upward against a wall would sometimes falsely register as landing
[*] Fixed a bug where pressing ESC when calling up the speedrun mode confirmation window would cause overlap, making the confirmation window unclosable.
[*] Fixed the display when unlocking scrolls that have been collected before. (Transparency should always match the collection state: half-transparent for collected, not transparent for uncollected.)
[*] Fixed a bug where entering speedrun mode from the chapter tracker in the left room of the ninja village would reset the death count.
[*] Fixed UI scaling in some cases.
[/list]
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