[Assist Mode] & [LiveSplit Support] Added to Demo

Hi ninjas, After a period of testing, our Demo now features an [Assist Mode] and [LiveSplit Support]! Let's try it out! [h3]New Assist Mode[/h3] [b]Stuck on a level? Assist Mode is here to help! You can now freely adjust the game speed, down to 0.3x, making it easier to master every jump and flash![/b] [img]{STEAM_CLAN_IMAGE}/45219671/41fdb627d89956aca21b88970e2983cbdfc5fd99.gif[/img] [b]How to Use [Assist Mode][/b] [olist] [*] During a run, press ESC to open the pause menu. Select Options → Assist Mode to access the settings, where you can turn On/Off and adjust Game Speed. [*] Assist Mode will automatically turn off when you return to the Ninja Village. It cannot be reactivated there. [*] If Assist Mode is ever enabled during a run, your run time will not be recorded when you finish the chapter. [*] Using Assist Mode does NOT hinder Achievements. [/olist] [h3]New LiveSplit Support for Speedrunners[/h3] [b]Special thanks to player DemoJameson [/b]for creating the Auto Splitter for the community! You can now search for [i][b]NinjaMing Demo[/b][/i] on Live Split. When using LiveSplit, we recommend creating no less than 37 segements. Theoretically, 37 is the maximum number of segments needed for the Demo version. [h3]New "Disable Rumble" Option[/h3] In the settings menu now you can turn of controller rumble. [h3]Other Optimization[/h3] [list] [*] Added input buffering for throwing kunai, making it feel smoother and more responsive. [*] In the last room, the previously hidden time and death count will now remain visible. [/list] [h3]Bugfix[/h3] [list] [*] Fixed a bug where the Ming's head gets stuck into the ceiling. [*] Fixed a bug where landing wasn’t correctly detected, causing Ming to remain in a falling state. [*] Fixed a bug where flashing upward against a wall would sometimes falsely register as landing [*] Fixed a bug where pressing ESC when calling up the speedrun mode confirmation window would cause overlap, making the confirmation window unclosable. [*] Fixed the display when unlocking scrolls that have been collected before. (Transparency should always match the collection state: half-transparent for collected, not transparent for uncollected.) [*] Fixed a bug where entering speedrun mode from the chapter tracker in the left room of the ninja village would reset the death count. [*] Fixed UI scaling in some cases. [/list] 1 Poss