Ashes: Escalation 3.10 Change Log

Ashes of the Singularity: Escalation

A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.

Now available on Steam is the new 3.10 update for Ashes of the Singularity: Escalation. This latest version includes performance improvements, balance changes and more. [h3]Change Log[/h3] [b]Balance[/b] [list] [*] Reduced maximum speed for siege units (Artemis, Destructor and Tormentor) to 120 (from 150). [*] Increased Substrate Clutch of Eggs spiderling spawn count by 1 (as intended previously). [*] Changed Substrate Sky Ender to no longer target drones. [*] Added Weapons Lab as a pre-req for the Artillery Post when built by a PHC Sapper (as intended). [*] Lots of AI updates to adjust AI bonuses, update army compositions and remove redundancy. Special thanks to Tarnished Knight for his work on this! [*] Reduced metal cost of Substrate Mobile Nullifier to 825 (from 875). [*] Updated King of the Hill scenarios to have difficulty levels. Special thanks to resopmok and drivver44 for this one. [*] Updated costs for Artemis and Destructor to: 452 metal (up from 380), 107 radioactives (up from 90) and logistics 12 (up from 9). [*] Adjusted steering on Artemis and Destructor to keep them from kiting so hard. Special thanks to drivver44 on this. [*] Updated campaign mission Genesis to account for balance changes: AI difficulty levels reduced, swapped out Heavy Annihilators for Disruptor Cannons, shifted turret positions and jammers; and increased starting constructor count to 5. [*] PHC EMP orbital: shield damage decreased to 1250 (from 3000), cooldown decreased to 10 (from 30), AoE reduced to 250m (from 600m); adjusted visuals to match radius. [*] Substrate Nanite Assassinate damage reduced to 5000 (from 9000). [*] Substrate Drone Swarm orbital drones have had their HP increased to 300 (from 30) with negative HP regen to -10 (from -1). May now target air units as a last priority. [*] Substrate Reaper energy cost to fire reduced from 5 to 3. [*] Substrate Capacitor radioactive cost decreased to 17 (from 30). [*] PHC Medic radioactive cost increased to 25 (from 17). [*] Drone leashing on PHC Drone and Repair Bays increased to 650 to match effective radius. [*] Lots of various map adjustments - thanks to drivver44 on these! [*] Increased acceleration on Hades and Punisher units; adjusted targeting module to give the player a bit more control. [*] Updated Substrate Punisher weapon and visuals. It now does AoE damage as part of a plasma rocket barrage. [*] Reduced PHC Artemis HP to 480 (from 575) [*] Updated Turtle Wars and Entropy scenarios to account for 3.0 balance changes [*] Updated Oblivion scenario to work as expected. [*] Updated Oxide logo [*] Regenerated Nashira map (no changes) [*] Special thanks to Tarnished Knight! [/list] [b]General[/b] [list] [*] Added missing files for updated Devastate ability trails. [*] Compressed map files to reduce download size/RAM use. [*] Fixed incorrect range radius displays for PHC Constable, PHC Orbital Nullifier and Substrate Blossom Launcher. [*] Added AMD Radeon 6x00 series GPUs to device detection list [*] Updated VO warnings when a Tier 3/4 unit is taking damage. This will now alert the player sooner so they can potentially take action. Note - this will only work for new games (not saves). [*] Updated mesh optimization pass to reduce game load up times by up to 70% [*] Adjusted camera angle to be less top-down and adjust as the player zooms [*] Increased max thread count from 16 to 24 to increase performance on machines with more CPU cores [*] Adjusted rendering priorities so that larger units look substantially better when there are fewer units on screen [/list]