A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Now available on Steam is the new 3.10 update for Ashes of the Singularity: Escalation. This latest version includes performance improvements, balance changes and more.
[h3]Change Log[/h3]
[b]Balance[/b]
[list]
[*] Reduced maximum speed for siege units (Artemis, Destructor and Tormentor) to 120 (from 150).
[*] Increased Substrate Clutch of Eggs spiderling spawn count by 1 (as intended previously).
[*] Changed Substrate Sky Ender to no longer target drones.
[*] Added Weapons Lab as a pre-req for the Artillery Post when built by a PHC Sapper (as intended).
[*] Lots of AI updates to adjust AI bonuses, update army compositions and remove redundancy. Special thanks to Tarnished Knight for his work on this!
[*] Reduced metal cost of Substrate Mobile Nullifier to 825 (from 875).
[*] Updated King of the Hill scenarios to have difficulty levels. Special thanks to resopmok and drivver44 for this one.
[*] Updated costs for Artemis and Destructor to: 452 metal (up from 380), 107 radioactives (up from 90) and logistics 12 (up from 9).
[*] Adjusted steering on Artemis and Destructor to keep them from kiting so hard. Special thanks to drivver44 on this.
[*] Updated campaign mission Genesis to account for balance changes: AI difficulty levels reduced, swapped out Heavy Annihilators for Disruptor Cannons, shifted turret positions and jammers; and increased starting constructor count to 5.
[*] PHC EMP orbital: shield damage decreased to 1250 (from 3000), cooldown decreased to 10 (from 30), AoE reduced to 250m (from 600m); adjusted visuals to match radius.
[*] Substrate Nanite Assassinate damage reduced to 5000 (from 9000).
[*] Substrate Drone Swarm orbital drones have had their HP increased to 300 (from 30) with negative HP regen to -10 (from -1). May now target air units as a last priority.
[*] Substrate Reaper energy cost to fire reduced from 5 to 3.
[*] Substrate Capacitor radioactive cost decreased to 17 (from 30).
[*] PHC Medic radioactive cost increased to 25 (from 17).
[*] Drone leashing on PHC Drone and Repair Bays increased to 650 to match effective radius.
[*] Lots of various map adjustments - thanks to drivver44 on these!
[*] Increased acceleration on Hades and Punisher units; adjusted targeting module to give the player a bit more control.
[*] Updated Substrate Punisher weapon and visuals. It now does AoE damage as part of a plasma rocket barrage.
[*] Reduced PHC Artemis HP to 480 (from 575)
[*] Updated Turtle Wars and Entropy scenarios to account for 3.0 balance changes
[*] Updated Oblivion scenario to work as expected.
[*] Updated Oxide logo
[*] Regenerated Nashira map (no changes)
[*] Special thanks to Tarnished Knight!
[/list]
[b]General[/b]
[list]
[*] Added missing files for updated Devastate ability trails.
[*] Compressed map files to reduce download size/RAM use.
[*] Fixed incorrect range radius displays for PHC Constable, PHC Orbital Nullifier and Substrate Blossom Launcher.
[*] Added AMD Radeon 6x00 series GPUs to device detection list
[*] Updated VO warnings when a Tier 3/4 unit is taking damage. This will now alert the player sooner so they can potentially take action. Note - this will only work for new games (not saves).
[*] Updated mesh optimization pass to reduce game load up times by up to 70%
[*] Adjusted camera angle to be less top-down and adjust as the player zooms
[*] Increased max thread count from 16 to 24 to increase performance on machines with more CPU cores
[*] Adjusted rendering priorities so that larger units look substantially better when there are fewer units on screen
[/list]