I got a lot of feedback from about three days ago.
First of all, I'm sorry for the lack of games.
> Narrative function has been added.
I didn't put it in because I thought it would be better to have a clumsy narration, but I reflected it because I thought it would be helpful even if it were clumsy.
> I added narration and BGM.
We will continue to add more and more. Currently, it is made up of 14 items. By the end of this month, I'm planning to increase the total to more than 30.
> Modification of self-determination
I've had feedback on the frog's judgment, so I've got to work on it. Since it's been mentioned steadily from the beginning, we'll keep working on it.
> Modifying the center of gravity
It has been suggested that the frog's movements, such as the Ottogi, are too unpredictable. By correcting the center of gravity, we reduced the margin of error. There's still some sort of Ottogi-like movement left. I'll get more feedback after playing and continue to make changes.
> problems in some areas
After receiving feedback that it was flying strangely on some ground, we examined it again and revised it.
> Controlled the elasticity and friction of clouds
I heard that the difficulty of the cloud part is too difficult. The difficulty was adjusted by adding more clouds and adjusting the friction elasticity.
>Modify Clear Range
It was said that the clear range was too difficult to understand. Clear range has been increased to make it easier to see.
> Ground piercing bug
You have adjusted the maximum speed of the frog. We've also adjusted the density of the collider. There was talk of a ground-breaking bug. Let me know if it happens again. I'm sorry to interrupt the bug play.