Armor Update

[p]For the last month, I implemented the mechanics and 105 armor items to allow the player to buy, craft, and wear armor. The armor skills are now working to increase the protection of armor based on armor weight classification.[/p][p] The previous update implemented the basic combat mechanics for humanoid characters versus animals, as well as 22 different species of animals that spawn into the world. Additionally, it added throwing weapons and the refinement of bows/arrows stats for hunting. This is working towards having armed and armored guards to further a thief's play style. The goal for the next update is to have guards attack thieves, allow the player to pay off bounties, and have pillories to imprison the player.[/p]