The original plan was to release more updates leading up to the full release, but it ended up taking extra time to manage. I decided to just grind out all the planned content so there would be lots of new stuff to play with on release. Sorry it took so long!
[h2]Release Content[/h2]
[list]
[*]14 pilots
[*]14 mechs (6 core designs and 8 extra variants)
[*]24 weapon upgrades
[*]16 mech upgrades
[*]18 weapons
[*]5 different maps
[*]Each map has a unique weather hazard
[*]An "Armechgeddon" map with randomized environment, weathers, bosses
[*]30 different enemy varieties
[*]Some extra optimization and increased enemy counts
[*]Graphical polish across the board
[*]Added a parry mechanic to melee attacks, to protect your mech mid-melee
[/list]
[b]Note:[/b] Progression has been reset
[h2]Post-Release[/h2]
I expect to find some bugs, so post any problems you run into in the discussion boards, and expect a maintenance patch or two at some point.
I will be starting a new project now, but depending on Armechgeddon's performance and my availability, there are a few things on my list for the future. These aren't officially planned, but I'm hoping I can work on them some day:
[list]
[*] Additional free content - especially some planned weapons that didn't make it
[*] Upgrade to Godot 4
[*] Switch port
[*] Kaiju-themed DLC
[/list]
Thanks for playing!