Armechgeddon 1.0

The original plan was to release more updates leading up to the full release, but it ended up taking extra time to manage. I decided to just grind out all the planned content so there would be lots of new stuff to play with on release. Sorry it took so long! [h2]Release Content[/h2] [list] [*]14 pilots [*]14 mechs (6 core designs and 8 extra variants) [*]24 weapon upgrades [*]16 mech upgrades [*]18 weapons [*]5 different maps [*]Each map has a unique weather hazard [*]An "Armechgeddon" map with randomized environment, weathers, bosses [*]30 different enemy varieties [*]Some extra optimization and increased enemy counts [*]Graphical polish across the board [*]Added a parry mechanic to melee attacks, to protect your mech mid-melee [/list] [b]Note:[/b] Progression has been reset [h2]Post-Release[/h2] I expect to find some bugs, so post any problems you run into in the discussion boards, and expect a maintenance patch or two at some point. I will be starting a new project now, but depending on Armechgeddon's performance and my availability, there are a few things on my list for the future. These aren't officially planned, but I'm hoping I can work on them some day: [list] [*] Additional free content - especially some planned weapons that didn't make it [*] Upgrade to Godot 4 [*] Switch port [*] Kaiju-themed DLC [/list] Thanks for playing!