[h1]April Update #1[/h1]
We're thrilled to announce our latest game update, now available on Steam!
This update enhances gameplay depth, strategic elements, and visual appeal. We've introduced a number of progressions systems allowing for greater customization and strategy through the addition of equippable items, damage and attack speed stats for all items, and unit base stat growths.
Gameplay has been enriched with updated leveling mechanics, the removal of fog of war for enhanced strategic decision-making, and balanced unit spawn limits. Visual upgrades include spine models with unique character sprites.
Thank you for your continued support and feedback, helping us shape the game's evolution in Early Access. We have more coming this month, so stay tuned!
[img]{STEAM_CLAN_IMAGE}/40740092/becefcce033ddbed32c8d1531ee3e78373fb452b.png[/img]
[h2]Inventory and Equipment:[/h2]
[list]
[*] Implemented a comprehensive unit equipment and inventory system.
[*] Added functionality for equipping and unequipping items.
[*] Added damage and attack speed stats for all items.
[*] Updated unit base stat growths, refining character progression and customization.
[/list]
[h2]Gameplay Updates:[/h2]
[list]
[*] Enhanced player progression with updated leveling mechanics, providing a more rewarding experience.
[*] Removed fog of war to increase strategic visibility and decision-making.
[*] Established level unit spawn limits for units, ensuring balanced gameplay.
[*] Introduced refactored spine models and unique character sprites for character identification.
[*] Fixed an issue with selecting units by clicking, streamlining unit management.
[*] Implemented linked unit selection and spawn mechanics for strategic deployment.
[*] Added Ctrl-click and Shift-click functionality for improved unit selection and control.
[/list]
[h2]Features:[/h2]
[list]
[*] Improved map level-select tokens for better clarity and aesthetics.
[*] Added an Early Access dialog card, enhancing communication with players about game development status.
[*] Linked profile data to selected units, personalizing player experiences.
[*] Populated the character profile screen, providing detailed information about characters’ equipment, stats, and abilities.
[/list]
[h2]Fixes:[/h2]
[list]
[*] Resolved an issue where an alpha layer was incorrectly displayed on the threshold screen.
[*] Fixed crashes related to attempting to save and deleting save files.
[*] Addressed a bug where corpses retained traits of the unit, affecting gameplay balance.
[*] Eliminated unintended sound effects when interacting with invisible buttons.
[*] Corrected audio issues within tutorials to improve player experience.
[/list]
See you next update!