Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…
Greetings Agents,
We're excited to announce the latest update, freshly rolled out today! This update brings along a brand new feature - the ability to playback voice recordings in the log interface. Additionally, we've made some necessary fixes and improvements to enhance your gaming experience. For a detailed overview of the changes, please refer to the patch notes below.
As always, if you encounter any issues while playing, don't hesitate to reach out to us through our [url=https://discord.gg/reversecollapse]official Discord[/url]. Your feedback is invaluable and helps us swiftly address any concerns. Thank you for your continued support and patience.
[h3]04-03 patch note[/h3]
[b][New Features][/b]
[olist]
[*] Added the function to playback character voice lines in the log interface.
[*] Added some game tips to certain loading screens.
[*] In Chapter 4 "Nightmare," added new means to confront the "Shrike Consciousness."
[/olist]
[Adjustments & Optimizations]
[olist]
[*] Adjusted the "Range Finder" item so that it does not expose the player after useage.
[*] Optimized the sprite performance of the weapon station entering and exiting stealth state.
[*] Optimized some art assets.
[/olist]
[Bug Fixes]
[olist]
[*] Fixed the issue where the controller is unusable in the preparation interface under certain circumstances.
[*] Fixed the problem where some controller buttons were displayed as keyboard keys in Chapter 3-1 "Abandoned Amusement Park" and Chapter 3-5 "Base Infiltration".
[*] In Chapter 3-4 "Camouflage", adjusted the terrain of "Supply Crates" so that the "Svarog" heavy tank could not enter.
[*] Fixed the issue where under certain circumstances in Chapter 3-4 "Camouflage", using the "Portable Rocket Launcher" to attack the inactive "Svarog" heavy tank resulted in abnormal damage calculation.
[*] Fixed the problem where under certain circumstances in Chapter 3-7 "Trap", enemy reinforcement units overlapped with existing units on the map.
[*] Fixed an issue in Chapter 4, "Blood Horror", where in some cases, the "Shrike Consciousness" in the third phase would fail to summon illusionary soldiers.
[*] Fixed the issue where in the second and subsequent playthroughs of the game, players couldn't obtain 12 "Airstrike Missiles" at the specified location in Chapter 4 "Dead End."
[*] Fixed the achievement "All Packed Up" which couldn't be achieved in replay mode.
[*] Fixed the issue where under certain circumstances, viewing the story playback in the "Collection-Battle Records" would cause the game to freeze.
[*] Fixed the issue where the epilogue plot playback for Chapter 4 "Nightmare" in the "Collection-Battle Records" unlocked incorrectly.
[*] Fixed the problem where the epilogue plot playback for Chapter 5-3 "Die Another Day" in the "Collection-Battle Records" couldn't be unlocked correctly.
[*] Fixed the issue where some image data in the "Collection-Battle Records" for the epilogue of Chapter 4 "Deviation" couldn't be unlocked correctly.
[*] Fixed the problem where under certain circumstances, players couldn't enter "Bakery Girl 2092R" after completing Chapter 4.
[*] Fixed the issue where under certain circumstances in "Bakery Girl 2092R," there was an error in the number of items during item preparation.
[*] Fixed the problem where in "Bakery Girl 2092R," enemy "Noylu" would attack units of the same faction.
[*] Fixed the problem where in "Bakery Girl 2092R," enemy "Noylu" would enter the "Stunned" state.
[*] Fixed the issue in the second playthrough of Chapter 4 "Prey and Predator" in "Bakery Girl 2092R," where viewing Athena or Javen's weapons during the battle preparation phase would cause the game to freeze. *Note: Old saves with this issue will still encounter it after the fix, but new saves won't.
[*] Fixed some interface display errors.
[*] Fixed some text errors.
[*] Fixed some animation errors.
[*] Fixed an issue in Chapter 5-3, "Die Another Day," the game would freeze when Tassa squad members are under certain status effects.
[*] Fixed the issue in Chapter 5-4 "Wish Fulfilled": after the first run no weapon can be equipped.
[*] Fixed an issue when skipping cutscene could sometimes break the game in Chapter 3-6 "Snow Mountain Rendezvous
[*]
[/olist]