From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever wanted in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full AI support included!
[b]Hey there AFF Community![/b]
We’ve just released a small patch to address a few issues you guys and girls mentioned during the Apollo anniversary event. Huge thanks to everyone who participated thus far, hope you’re all having a great time!
[b]The in-game event will be online at least a few days more, regardless of the Steam Sale, so there’s still plenty of time to launch some rockets![/b]
https://store.steampowered.com/app/367270
[b]Patch changelog:[/b]
[list]
[*]Fixed apparent bugs in awarded camo persistence
[*]Fixed some issues with tagging
[*]Scaled down subsystem icons displayed on capital ships
[*]Fixed resupplying a spaceship not updating the HUD data (health) when viewed by other players
[*]Fixed some issues with hidden objectives status not replicating correctly to clients
[*]Fixed out-of-battlefield areas going haywire
[*]Fixed ammo capacity mods adding 2 nades instead of 1 per mod
[*]Added some collision around the rockets/gantries
[*]Fixed issues with Lukather's objectives resetting
[*]Updated hints for EMP, acid and incendiary to match mechanical changes
[*]Optimized bullet decals on glass surfaces to get rid of nasty performance spikes on some maps
[/list]
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our [url=https://discord.gg/aff]Discord[/url]!
[b]Onwards and upwards![/b]