Apollo duct tape

Angels Fall First

From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever wanted in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full AI support included!

[b]Hey there AFF Community![/b] We’ve just released a small patch to address a few issues you guys and girls mentioned during the Apollo anniversary event. Huge thanks to everyone who participated thus far, hope you’re all having a great time! [b]The in-game event will be online at least a few days more, regardless of the Steam Sale, so there’s still plenty of time to launch some rockets![/b] https://store.steampowered.com/app/367270 [b]Patch changelog:[/b] [list] [*]Fixed apparent bugs in awarded camo persistence [*]Fixed some issues with tagging [*]Scaled down subsystem icons displayed on capital ships [*]Fixed resupplying a spaceship not updating the HUD data (health) when viewed by other players [*]Fixed some issues with hidden objectives status not replicating correctly to clients [*]Fixed out-of-battlefield areas going haywire [*]Fixed ammo capacity mods adding 2 nades instead of 1 per mod [*]Added some collision around the rockets/gantries [*]Fixed issues with Lukather's objectives resetting [*]Updated hints for EMP, acid and incendiary to match mechanical changes [*]Optimized bullet decals on glass surfaces to get rid of nasty performance spikes on some maps [/list] For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our [url=https://discord.gg/aff]Discord[/url]! [b]Onwards and upwards![/b]