APEX LEGENDS™: RESURRECTION PATCH NOTES

Apex Legends™

Apex Legends is the award-winning, free-to-play Hero Shooter from Respawn Entertainment. Master an ever-growing roster of legendary characters with powerful abilities, and experience strategic squad play and innovative gameplay in the next evolution of Hero Shooter and Battle Royale.

[h2]LEGEND UPDATE: REVENANT [/h2] [img]https://media.contentapi.ea.com/content/dam/apex-legends/common/revenant-gameplay-patch-notes.png.adapt.1920w.png[/img] For almost 300 years, Revenant was under the Syndicate’s thumb with the help of Hammond, and all he wanted was to escape. Now, suddenly, he starts to glitch—someone has launched a new protocol. He finds that he’s able to see enemies low on health, unleash a powerful leap forward, and forge a shroud of shadows around him that blocks incoming damage. But he also knows how to hold a grudge. Check out Revenant’s new look and new abilities for yourself! He’s unlocked all season long, and you can complete challenges throughout the season to unlock him permanently. Read the full breakdown of Revenant’s rework and get behind the screens in our highlights blog [url=https://www.ea.com/games/apex-legends/news/resurrection-season-game-updates]here.[/url] With great new abilities, comes a new class—Revenant is now a Skirmisher. PASSIVE: Assassin’s Instinct Highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing. TACTICAL: Shadow Pounce Unleash a powerful pounce forwards. Hold to charge for farther distances. ULTIMATE: Forged Shadows Forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Your shadows and tactical are refreshed on knockdowns. [h2]RESURRECTION MAP ROTATION [/h2] The following maps will be available for public matchmaking in the Battle Royale mode: Broken Moon Kings Canyon Olympus [h2]RING UPDATE [/h2] Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look: Ring Size Changes Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area No other Ring sizes changed Ring Damage Changes Ring 2 Damage increased from 3 per tick to 4 per tick Ring 4 Damage reduced from 20 per tick to 15 per tick Timing Changes Round 1 [list] [*] Preshrink time reduced from 90s to 75s [*] Shrink speed on small Maps reduced from 167 to 160 [*] Shrink speed on large Maps reduced from ~180 to ~165 [*] Shrink time standardized to ~260s on each map [/list] Round 2 [list] [*] Preshrink time reduced from 165s to 120s [*] Shrink speed reduced from 160 to 140 [*] Shrink time increased by ~25s per map [/list] Round 3 [list] [*] Preshrink time reduced from 135s to 90s [/list] Round 4 [list] [*] Preshrink time reduced from 105s to 90s [*] Shrink speed reduced from 100 to 85 [*] Shrink time increased from 40s to ~50s [/list] Round 5 [list] [*] Preshrink time reduced from 90s to 75s [*] Shrink speed reduced from 50 to 40 [*] Shrink time increased from 40s to 50s [/list] Maximum match length has been shortened Small maps: reduced to ~19.0 mins (was ~21.5 mins) Large maps: reduced to ~20.0 mins (was ~22.5 mins) [h2]RANKED UPDATE [/h2] [img]https://media.contentapi.ea.com/content/dam/apex-legends/common/apex-s18-e01-dd-deathsquad1-v01.png.adapt.1920w.png[/img] Read the full breakdown of this season’s ranked changes in our [url=https://www.ea.com/games/apex-legends/news/july-2023-ranked-dev-blog]July 2023 Ranked Blog[/url] and check out an update on Ranked Rewards in our [url=https://www.ea.com/games/apex-legends/news/resurrection-season-game-updates]Resurrection highlights blog.[/url] Read the full patch notes here: https://www.ea.com/games/apex-legends/news/resurrection-patch-notes