APE OUT is a wildly intense and colorfully stylized smash ‘em up about primal escape, rhythmic violence, and frenetic jazz.
Hey all, this new patch is aimed at making the game more fair.
-Increased size and accuracy of no-spawn zone around starting point
-Removed flamethrowers and bazookas from the harder indoor areas of Fugue and Adrift
-Removed behavior where guards fired extremely quickly when approaching corners with guns aimed
-Prevented guards from shooting too quickly when grabbed (and hitting the player in some cases)
-Slightly increased machine gun guard's reaction time (they take longer to react)
-Slightly increased guard reaction time when lights are out (they take longer to react)
-Prevented explosions from chaining through walls
-Flamethrower guards' now must ready their flamethrowers before shooting
-Audio Improvements
-Fix for the game running too fast on some systems
-Fix for fugue ending playing at the wrong time in arcade mode.
-Possible fix for guards sometimes being inside closed containers, and occasionally pushing themselves up against closed doors.
-Possible fix for some crash bugs.
A quick note about leaderboards: as a result of some bugs at launch there were some impossible scores posted to the leaderboard. Thos are all fixed now, and I've gone through and pruned all the outlier scores. I can't tell when the scores were posted, so I don't have a great way of culling. If you guys would prefer I totally cleared the leaderboards let me know in the comments
Thanks for playing!
-Gabe