APE OUT 1.2: THE FAIR PLAY UPDATE

APE OUT

APE OUT is a wildly intense and colorfully stylized smash ‘em up about primal escape, rhythmic violence, and frenetic jazz.

Hey all, this new patch is aimed at making the game more fair. -Increased size and accuracy of no-spawn zone around starting point -Removed flamethrowers and bazookas from the harder indoor areas of Fugue and Adrift -Removed behavior where guards fired extremely quickly when approaching corners with guns aimed -Prevented guards from shooting too quickly when grabbed (and hitting the player in some cases) -Slightly increased machine gun guard's reaction time (they take longer to react) -Slightly increased guard reaction time when lights are out (they take longer to react) -Prevented explosions from chaining through walls -Flamethrower guards' now must ready their flamethrowers before shooting -Audio Improvements -Fix for the game running too fast on some systems -Fix for fugue ending playing at the wrong time in arcade mode. -Possible fix for guards sometimes being inside closed containers, and occasionally pushing themselves up against closed doors. -Possible fix for some crash bugs. A quick note about leaderboards: as a result of some bugs at launch there were some impossible scores posted to the leaderboard. Thos are all fixed now, and I've gone through and pruned all the outlier scores. I can't tell when the scores were posted, so I don't have a great way of culling. If you guys would prefer I totally cleared the leaderboards let me know in the comments Thanks for playing! -Gabe