Another Nightmare Minor Update

Another Nightmare

In this puzzle-adventure horror game you must find an exit in a dreamscape-like maze. An all seeing creature watches over this environment, stay quiet and out of its sight. Solve puzzles, stay alive, and wake up.

​This is a UI update and minor fixes for Another Nightmare. Major Changes: Problems with Tryian's dissolve shader have been fully fixed, and problems with his AI have been fixed as well. He will no longer spawn and move while in sleep mode after specific items are collected. The instant chase from Tryian after collecting the orbrifle has been fully fixed, and Tryian will now always stop for 2 seconds after spotting the player instead of continuing to glide. All ending cutscenes have been fixed in various ways. The second ending cutscene screen fade has been fixed and now starts properly. The first ending cutscene lighting and reflections have been fixed. The third ending will also start properly now. The UI has been vastly changed, there's now a consistent color scheme; yellow, white, and black. The minimap now has an outline and the lamp energy now has a battery icon to indicate it's for the headlamp and map. The numbers on the itembar now have a different font. All levels now have this updated UI. Minor Changes: Upon collecting a key and saving your progress the main door generator will be accounted for in the save file. Tryian will now randomly teleport near the player while he is active. The descriptions of the extra gamemodes have been altered slightly. The font of the timer in the extra gamemodes has been changed. Sounds that Tryian hears have been increased. Tryian can now clip/move through fences. The first cutscene's subtitle will now properly disappear. Random black flashes over the camera has been fixed. Some item collisions have been fixed.