Announcing "The World is Drowning"

The World Is Drowning

The world is drowning, and everyone you know is gone. If you wish to survive, you'll have to climb to the moon. On your way up you’ll encounter many traps and monsters, but remember, you must never stop. The sea of blood is coming, and it will rob you of your final breath

I'm happy to announce my newest game! [strike]Persona 3[/strike] [b]The World Is Drowning[/b] [previewyoutube=LhBMEUGeXjw;full][/previewyoutube] [i]"The world is drowning, and everyone you know is gone. If you wish to survive, you'll have to climb to the moon. On your way up you’ll encounter many traps and monsters, but remember, you must never stop. The sea of blood is coming, and it will rob you of your final breath"[/i] The World Is Drowning is a horror roguelike game that focuses on hydrophobia instead of traditional scares [h3]Questions you might ask, and answers I may answer[/h3] [u]How many people will work on "The World Is Drowning"?[/u] For now, it's just me. Once the game's prototype is further developed, I hope to raise funds and hire more people to help me make this game. [u]Will the game feature multiplayer?[/u] Only if the game gets enough funding. It is currently being developed as a singleplayer game. [u]When can I play the game?[/u] I plan to hold beta testing rounds in the future. If you wish to know about it once I announce the dates then make sure to wishlist and follow "The World Is Drowning" on Steam, as I'll be announcing it there. I will also announce the dates in [url=https://discord.gg/CKSV49T]The World Is Drowning/Outcore's discord server[/url] [u]How can I help the game's development[/u] As mentioned above, wishlist and follow the game on Steam, and tell about it to your friends. That's the most direct way there is to help the game until it's available for testing. [u]What engine are you using to develop "The World Is Drowning"[/u] Unity, although I'm seriously considering starting from scratch with Unreal Engine. I feel like UE5 tools could fit this game more than Unity, and hopefully result in a better-looking game. [u]Will you still be working on Outcore?[/u] Yes, but I will mostly be fixing bugs, supporting players, and adding new languages. While there's some cut content I wanted to add, and I DO have plans for the game in the future, I can't afford to work on it right now as I have to focus on releasing something that earns me money. Turns out you can't sustain your existence if you release a game for free. [u]Does it mean The World Is Drowning will cost money?[/u] [b]YES![/b] It will cost ALL of the money!