Announcement: Update notice of completed weapon system and new equipment system

There are no information and updates released since Chinese new year, I'm sorry, I'd also like to upload my two weeks' results to the game now, but I'm worried that the incomplete system will cause more problems, so I intend to complete all the associated systems and then make a big update at the end of this month, here is the current progress and plan: 1. Final weapon system: Compared with the currently available version, the final weapon system adds the following functions: ① Complete ammunition management: press and hold the U key to unload the magazine, press and hold the R key to insert a bullet into the chamber, and press the I key to pull charging handle to eject the bullet. Press and hold the I key to check the chamber. It will form a complete ammunition management system together with the backpack and equipment system. [img]{STEAM_CLAN_IMAGE}/43045814/8f3b05b3a778475fca92e88686508a6fc8a84586.png[/img] [img]{STEAM_CLAN_IMAGE}/43045814/6616b8dadd44fb1e36ba23245ee71d6879528347.png[/img] ② Adjustable sight: the [key and] key can adjust the range, thekey can adjust the magnification of the sight, the reticle of the sight is realistic, and can predict the dorp of bullets, and implement accurate shooting, which is more useful in the later sandbox map. [img]{STEAM_CLAN_IMAGE}/43045814/52d954b06a75e90ea2d7d09eb1858aa8b1f91319.png[/img][img]{STEAM_CLAN_IMAGE}/43045814/43495a2260cb3806a1c1e16bd7b20d7c2e7c64d3.png[/img] ③ Grenade sight: add grenade sight. Because of the increase number of sights, switch the button of switching sight to mouse wheel. [img]{STEAM_CLAN_IMAGE}/43045814/cf009ec7b654b9c54ea4fee8d621e7e4b184aa46.png[/img] ④ Others: long press the X key to open the safety of the weapon with manual safety device, the V key to turn on the reticle illumination, the U key to expand or fold the stock, which affects the speed of entering the aiming state and the shaking when aiming. 2. Equipment and gear system: The backpack system of E.E.R.I.E will return. The character will have four equipment slots: belt, vest, helmet or hat, and backpack. The vest can be loaded with bullet-proof plate, and the storage space can be increased except for the equipment on the head. Pressing R to load ammunition can not use the magazine and bullets in the backpack, but only the ones in the belt and vest, The appearance style of the equipment is consistent with that of the weapon: the more realistic military equipment and the fictional equipment with realistic flavor. At present, the system is still in the code stage. The weapon systems that are expected to be completed by the end of this month will be updated into the game together. However, due to time, the number of gears in the first update will be relatively small. 3. Gameplay after this update: E.E.R.I.E sandbox gameplay will return, and the geographic size of the level will be around 700M * 700M. Players can decide the order or completion method of the task by themselves, giving players the opportunity to explore independently and shoot in the medium and long range. The two existing linear levels will be transformed into tutorials, but this is not the content updated at the end of this month. Only a simple long-distance shooting test level will be added to the game in the update at the end of this month. 4. Other completed changes: ① Change the light mode and reflection probe background to make the weapon looks better. ② The model and material of M4 and Galil are reworked. ③ Improved pistol loading animation. ④ All weapons, accessories and characters have been recalibrated to the size in the real world. ⑤ Change the speed of the bullet according to the real firing table. ⑥ Redo the third person animation system. ⑦ Add the front grip accessories. See you at the end of the month.