[h3]Hello everyone,[/h3]
We are [b]thrilled[/b] with the community's interest in Shroomtopia!
Participating in the Steam Next Fest was crucial in increasing our visibility and gathering [b]valuable feedbacks[/b].
We still have many things to do to make our game even [b]better[/b], and we would like to share a bit more with you.
[h2]New features added to our roadmap[/h2]
[h3]Portal mechanic[/h3]
This mechanic was designed to add more [b]uniqueness[/b] and variation to Shroomtopia's gameplay. It allows the transport of the nectar of life from one place to any other on the map, opening up a wide range of new challenges for the player.
[h3]Level skip[/h3]
We understand that each player has a different way of thinking, and giving the [b]freedom[/b] to skip a level and continue progressing can be very valuable.
[h3]Level selector[/h3]
We need to make it [b]easier to access levels[/b] during the game. Advancing one by one can become tedious if the player is trying to access a distant level.
[h2]Important revisions[/h2]
[h3]Level design[/h3]
We need to be more [b]direct[/b] in each level's challenge and reduce the number of [b]unnecessary steps[/b] to solve them. We will also utilize the color mixing and portal mechanics more, making this revision even more crucial.
[h3]Soundtrack and sound effects[/h3]
Feedback on the music has been very positive, but we understand that an atmospheric game needs a bit more [b]shine[/b] in its sound effects. We will revisit these points to bring an even better experience to the game.
[h3]Release date[/h3]
Our release date is being postponed to [b]Q2 2025[/b]. We want to launch a [b]high-quality game[/b] and will spare no effort to achieve that.
We will continue to [b]update our demo frequently[/b] so that new feedback can be collected.
Thank you very much, everyone!