With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady fox she makes her way from the peaks of Glass Mountain to the deepest dungeon.
Our interview features Australian game designer and author Dane Krams and the story behind the new adventure game [i]Anna’s Quest[/i] which was released worldwide in July 2015. In this video, he talks about how the game was developed, what inspired him, his time at [b]Daedalic Entertainment[/b] and also a bit about himself.
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