Animaze ChatPal update v1.26.12315

Animaze by FaceRig

Livestream, chat, or create videos as world-class 2D and 3D avatars. Use one of the over 60 avatars provided or import your own 2D, 3D, VRM, or Ready Player Me model. Animaze is powering PuffPuff, the number 1 most followed virtual being on TikTok with 4.7 million followers.

Hello animazing community, We'd like to start out with a big THANK YOU! to all of the users who sent us their feedback for our latest update! It helped us a lot to create a better experience. Today's update comes with new AI voices for you to try. [previewyoutube=yPjI_iMCE4c;full][/previewyoutube] Find out more in the changelog below: [h3]Desktop Changelog[/h3] [list] [*][b]Animaze ChatPal updates[/b] [list] [*] added two new voice implementations: ElevenLabs and Google Text-to-Speech. You can change the voice engine in Settings > Animaze ChatPal > Voice Engine. [*] added a visual cue for when the Animaze ChatPal is active/connected. [*] added OpenAI models drop-down in Settings > Animaze ChatPal. [/list] [*] added retexturing functionality for VRM models. [*] fixed crash and fixed UI for the webcam feed that occurs when no camera devices are detected or Windows camera privacy is toggled to don’t allow. [*] fixed webcam input flip being ignored at app start. [*] scenes with 3D props will now force the shadow technique to Cascaded-shadows automatically unless no shadows option is selected. This will allow for shadows to properly render in 3D Scenes, even for objects that aren’t in the vicinity of the avatar. The default shadow technique is avatar centric. [*] added an animation-free scaling option for props (automatically added by the system if the scaling anim is missing), which allows artists to create props without the need for the scaling animation. For regular users, there’s no perceivable change. [*] updated [b]Ultraleap SDK to the latest version (5.12.0)[/b], which will allow Leap Motion 2 Controllers to work with Animaze. A new Ultraleap installer is provided with the build in the Bin/prerequisites/LeapMotion/ folder. [*] added two Ultraleap retargeting options (change them from Settings > Advanced Tracking Configuration > Ultraleap) [list] [*] Wrist - Elbow Rotation Distribution which addresses a specific issue related to the skinning of the wrist in certain models. When the Ultraleap wrist rotation is applied, it can result in an unnatural contortion. The rotation distribution allows you to mitigate this effect by allocating a portion of the wrist rotation to the elbow rotation, thereby reducing the distortion observed in the wrist. [*] Wrist Rotation Offset allows you to slightly offset the yaw of the wrist so that you can align the palms' orientation without having to keep your hands properly parallel to each other. [/list] [*] small change in how the upper lip roll is retargeted for pressed lips on PerfectSync avatars. [/list] [h3]Editor Changelog [/h3] [list] [*] tweaked importer for RPM/VRM models to switch opaque surfaces to transparent/blended if the texture factor is sub 1, even if the texture has no alpha channel. [*] added Shadows Technique selector in General Settings. [/list] As always, we love hearing your thoughts about the new content and Animaze! Tell us what you’d like to see added to Animaze on our Discord server, email us at support[@]animaze[.]us, or message us on Twitter! Thank you for being a part of our community, and we can't wait to see what you create with Animaze! The Holotech Team