Animation Overhaul, Combat Tweaks & Storytelling Push

[b]Hello gamers![/b] This update has been a long time coming, and I’m excited to finally share it with you! [h3]⚙️ Under-the-Hood Changes[/h3] A lot of this update won't be immediately visible, but it's important. The game’s codebase has grown a lot, and I’ve spent time cleaning things up and rewriting systems (especially animation handling) to make development smoother and more scalable. This sets me up better for future content and stability. [h3]🎥 Narrative & Cutscenes[/h3] Since the beginning, this game has always been about telling a story. With this update, I’ve added short cutscenes to several stages to better deliver what's going on. [img]{STEAM_CLAN_IMAGE}/45386314/3fc0fce87e868283476158cee8d15888372be5ec.jpg[/img] [h3]🕹️ Animation & Combat Overhaul[/h3] This is the most visible change in the update, and I hope it makes a big difference to how the game feels. [list] [*] All player character animations updated [*] Combat animations are up to 2x faster, making things feel more deliberate and action-oriented [*] New dodge mechanic with short i-frames [*] Combat stance system that dynamically adjusts based on enemy presence [*] IK rigging so the Earth Blade is now properly held and looks more grounded [/list] [img]{STEAM_CLAN_IMAGE}/45386314/1119c86cd475f651ae27c287d47c846b41e801cd.jpg[/img] [h3]🎯 Camera & Reticle Improvements[/h3] [list] [*] Improved the camera system to reduce jitter and feel smoother in movement [*] Introduced a new reticle system for better feedback and targeting [/list] [img]{STEAM_CLAN_IMAGE}/45386314/81d635a3f751a005963b38cb05e763b71a0bc13b.jpg[/img] [h3]🎨 UI & Options Menu Updates[/h3] [list] [*] Switched to sliders for post-processing settings [*] Added more visual customization options to help players tune the experience to their liking [/list] [h3]🐞 Bug Fixes[/h3] [list] [*] A ton of them. Seriously. Thanks to everyone who reported issues. I read everything! [/list] If you’ve played the new version, I’d really love to hear what you think. The best way to share feedback is actually through the in-game feedback tool. That way, I can track things more directly and act on them faster. More to come soon! - Alex