During a hectic afternoon at WASD, I find myself marooned on a mythical island. Polygon Treehouse's Mythwrecked is a small pocket of calm in the middle of the hustle and bustle of the convention floor, and I'm enveloped in the sound of seafoam and a gentle harp as I befriend amnesiac gods, pick through abandoned ruins, and feed dried dates to seagulls. Afterwards, I catch up with creative director Alex Kanaris-Sotiriou to talk myth and modernity.