Hello to everyone who has been kind enough to follow the development of our game. First, I want to sincerely apologize for not sharing updates over the past few months. The truth is, we’ve been working non-stop, pouring our hearts into this project. We’ve set an important goal: to complete the game by the end of 2024. So far, we’re on track, with most of the levels and places of interest already finished. We’ve had the privilege of having dozens of playtesters try out the game, and honestly, watching their reactions and getting real-time feedback was an incredible experience. It pushed us to rethink and improve certain sections of the game. I’ve also rewritten parts of the script to make the dialogue flow more naturally and, believe it or not, completely changed the ending! I really want this to be something special for all of you. But above all, I just wanted to let you know that we’re getting so close to release. As soon as we have a solid date, you’ll be the first to know. The game is nearly done, but we still need more playtesting, polishing, and bug fixing, which could take a little more time. The important thing is that we’re almost there, and we can see the summit from where we are now. From the bottom of my heart, I want to say the biggest thank you to everyone who has supported us. Whether you’ve wishlisted the game, played the demo, participated in playtesting, or offered feedback, your support means the world to us. You’re the reason we’ve been able to keep going, and I’m forever grateful for that. Significant Milestones Reached in 2024: > Added new voice narration based on player feedback > Participated in Steam Next Fest > Collected thousands of wishlists > Released a demo played by various Twitch streamers and YouTubers > Released a new trailer that gained over 2,000 views (the most for any game I’ve made so far) > Participated in INDIE Live Expo 2024 > Received tons of feedback, comments, and recommendations from players that I’m excited to incorporate into the full game