Alpha V_0.5.0 Released

[i]Changelog:[/i] [u][b]Additions:[/b][/u] - Built Basic Layout for Sector 3 - New Mainmenu - New Puzzle at Bunker Entrance Area - Expanded Foliage to rest of map - Added Boltcutters - Added Crosshair - Added Books to THW - Added VHS System to THW - Added Pictures to THW - Added Language selection - Added Language „German“ - Added Language „Schwizerdütsch“ - Added Quality preset „Insane“ - Added Flashlight Texture - Added Flashlight Shake - Added Light to THW Building - Added ReHoTra Map Location - Added S2 Security Office - Added Lights to F079 - Added RockvilleFM Radio [No narrator yet] - Added Car Radio - Added room to S2 - Added SE freightdoor [u][b]Changes:[/b][/u] - Optimized DOORS17 for all Aspect-ratios - Changed S1_C2 Placeholder to Crux - Changed MainMenu - Moved Testmaps to „Extras“ - Improved Crux Material - Changed Bathroom Floor - Made Fog less dense - Extended Tree Cull distance - Adjusted Car Steering - Changed Car center of mass - Changed Wall Material for THW Building - Advanced grabbing system - Changed the lights to (Partially work) - Increased Door trigger cooldown - Changed SE Floor [u][b]Fixes:[/b][/u] - Wrong Textures S2 - Reduced RAM usage of DOORS17 system - Fixed Bathroom wall Tile glitch - Fixed Crosshair setting (for now) - Fixed Securityroom Door Triggerbox and opening Angle - Fixed MainMenu offset