0RBITALIS is a satellite launching simulator with a retro-puzzle style. Launch your satellite into orbit and go head to head with the dominant force that formed the entire universe: Gravity.
[img]http://i.imgur.com/kCQdgMK.png[/img]
The new update for 0RBITALIS has finally arrived, and is bringing the game closer to its final form!
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[*][b]Daily challenges[/b]: If you are familiar with games such as [i]Spelunky[/i], you'll know that they have a featured called [i]daily challenge[/i]. A new level is procedurally generated every day, in such a way that it will be the same for all the players across the world. [i]0RBITALIS[/i] has now such a feature and it can be accessed directly from the title screen.
At the moment, a daily system can be chosen out of these four:
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[*][b]Standard systems[/b]: Similar to the first level of the game with a single star and multiple planets orbiting around it.
[*][b]Multiple systems[/b]: Several stars, orbiting around each other. They have a high chance of turning into pulsars.
[*][b]Planetary graveyards[/b]: Big asteroids orbiting in a dead system. Much like [i]Koronis[/i]
[*][b]Asteroid fields[/b]: Stranded asteroids flying in the interstellar medium. Similar to [i]Sedna[/i].
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[b]Pulsars[/b] and missions with [b]multiple probes[/b] can occur. This will give to players who have not unlocked advanced constellations yet to have a glimpse to more interesting mechanics.
I've been talking about this feature for a long time: I'm very happy it has been included and I really need your help to make it better. When a level is procedurally generated, there is always a chance it won't be very ...desirable. With a gravity-based game like [i]0RBITALIS[/i], avoiding this is a very challenging task. For this reason, the current update includes only four different types of systems which can be generated. I'll collect your feedbacks during these weeks and tweak them accordingly. When happy, more type of systems will be available. I'd love to use this feature to generate bizarre, crazy levels like [i]Tesla[/i] or [i]Soundself[/i]...
[*][b]New interface[/b]: The game has a new title screen, which is starting to look like a real menu. There have been lot of improvements to make the navigation between levels easier. That's how:
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[*][b]Title screen[/b]: It links directly to the last unsolved level, to the starmap and to the daily level.
[*][b]ESC button[/b]: After so many requests, [i]0RBITALIS[/i] FINALLY uses the ESC button. Its effect depends on the context:
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[*][i]Title screen[/i]: Toggles the fullscreen mode.
[*][i]Starchart[/i]: Returns to the title screen.
[*][i]In game[/i]: Pops up the leaderboard screen.
[*][i]Leaderboard screen[/i]: Returns to the starchart.
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[*][b]Mouse lag[/b]: YES! The long lasting issue which affects so many users has been finally fixed! Now the mouse clicks do not depends any more on the framerate... which make the control so much responsive. The game will still run slow on outdated machines, so you might want to select a lower quality with [i][Q][/i] if that's your case.
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[*][b]New music[/b]: It is a tradition that every update brings new music pieces. Alpha 6 is not an exception, including new tracks from the amazing [url=https://twitter.com/doseonetweets]Doseone[/url]! They are all featured in daily challenges, so let's go play them. NOW!
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I'm already working on the next update. Hopefully you won't have to wait that long before Alpha 7. Oh, and if you allow me some spoilers... [spoiler]...there might be a level editor...[/spoiler]. But shhh... don't tell anyone! :D