Alpha 10 released

The Last Starship

The Last Starship is a space-based construction, industry & factory game, currently in Alpha (expect regular free updates). Design star ships and take on a variety of missions from mining and passenger rescue to combat whilst working on the greatest engineering project ever attempted by humankind!

[img]{STEAM_CLAN_IMAGE}/42450473/323d73c32a2e2b6aeb58f16af812a1a84d6dd606.png[/img] [b]= New Episodes:[/b] Work continues on a series of hand crafted story episodes, designed to pull new players into the game and provide some excellent adventures for existing players. [list] [*]Black Hole Sun - Part 1 [*]Black Hole Sun - Part 2 [*]Black Hole Sun - Part 3 [*]A wolf in Sheeps Clothing - Part 3 [/list] [b]= New Tutorials[/b] These are short tutorials and are generally incorporated into the story episodes. But will pop up whenever you are trying to do these things for the first time: [list] [*]Docking Tutorial [*]Mining Tutorial [*]Combat Tutorial [*]Crew transfer Tutorial [/list] [b]= Performance[/b] [list] [*]Large improvement to drones when searching for repair works. [*]Reduced the particle density on ships arriving and departing, to help with performance [*]Make FindNearby only look at given layer and given object type if object type given. Helps with drone performance. [*]Calculate incoming quantities of each container only once in TryStoreCargo, improves WorkQueue Update performance. [/list] [b]= Text Input[/b] [list] [*]You can now filter any long list of files/saves/ships etc by typing a short word [*]You can now freely move the cursor in a text field and delete characters in any position. [list] [*]'LEFT' or 'RIGHT' to move the cursor backwards or forwards one character. [*]'HOME' or 'DOWN' to move the cursor to the beginning of the input. [*]'END' or 'UP' to move the cursor to the end of the input. [*]'DEL' now forward deletes text in a text input field. [/list] [/list] [b]= SMALL CHANGES[/b] [list] [*]The game mode 'Survival' is now locked until the player completes phase 1 of the stargate [*]The game mode 'Free Roam' is now locked until the player completes the 'Flight Ready' mission in Creative or Survival mode [*]Nb. Both modes can be easily unlocked by editing the preferences.txt file: [code]UnlockSurvival true UnlockFreeRoam true[/code] [*]Battle Stations button is now available in Tactical mode [*]Changed drone behaviour to look to use any available Drone Bays [*]FTL user interface improved. You can now include other ships after clicking the Prepare Jump button [*]Clicking Prepare Jump from the System Map will now prepare a jump with just that ship, even if another jump is in progress. [*]The OPPOSITION system that sends hostiles to attack the Stargate on a timer has been completely disabled (it sucked) [*]Mining Laser now require to be installed either in a wall (like the guns) or on a piece of scaffold. [*]When installing Mining Lasers they will now auto-rotate to fit the wall/scaffold. [*]Allow to buy/sell entire stack by ctrl clicking. [/list] [b]= BUG FIXES:[/b] [list] [*]Issue #258: In creative mode, when entering ship name / author name the key strokes execute in the background [*]Issue #259: If you outgun the pirate you can kill the ship leading to a hardlock and game CTD. [*]Issue #260: Docking Tutorial window doesn't go away when you click skip. [*]Issue #261: The Wolf in sheep clothing mission is available to start from the beginning after completing it. [*]Issue #267: Only selected ship rotates to align for jump in creative / survival / free roam. [*]Issue #241: Orders not saved correctly in stargate mode because not copying system id when copying orders. [*]Issue #243: Meteor shower during resin collection phase of tutorial. [*]Issue #277: Scavenger still hails you even if destroyed. [*]Issue #247: Some imported/bought ships will have the crew dying of suffocation. [*]Issue #161: Install order disappearing when closest box of desired item to install is on a track. [*]Issue #233: Netural fighters attacking player when in meteor shower. [*]Issue #229: Turning with thrusters uses engines when another ship is preparing a jump. [*]Issue #231: If a window is open (eg: FTL jump) and you go to tatical mode, tactical mode stops tracking cursor. [*]Issue #279: Docking Port flipped on reloading ship, if placed at top of grid in edit mode. [*]Issue #288: Rescue mission does not fail and disappear if the ship is destroyed. [*]Issue #225: Weapons consoles not activating connected weapons [*]Issue #221: Hostile ship not attacking after some ships jump away [*]Issue #198: Can jump ship when docked with other ship that isn't jumping but ships stay docked. [*]Issue #234: Stargate progress is incorrect. [*]Issue #153: Money duplication glitch when buying ship at shipyard. [*]Fix spelling mistake in the title of the Tech Tree Window: 'RESERACH' -> 'RESEARCH'. [*]Fix window not closing when window close button is pressed. [*]Performance slow down with ships arriving / leaving. Should be better with improvements to particle and layer rendering. [*]Fix flightready mission causing crash when selling original ship and FTL jumping with another ship. [*]Fix camera moving to wrong place when switching out of tactical if ship moved while in tactical. [*]Fix tutorial coming back after skipping tutorial. [*]Preserve ids of layers and objects when restoring a system archive, but still rebase time. [*]Fix crash on loading a rescue mission on a ship that has been archived. [*]Docking tutorial now dismisses itself if the target ship is derelict or non-existent. [*]Track performance in certain situations improved. [*]Fix install FTL objective not completing in flightready mission. [/list]