The Last Starship is a space-based construction, industry & factory game, currently in Alpha (expect regular free updates). Design star ships and take on a variety of missions from mining and passenger rescue to combat whilst working on the greatest engineering project ever attempted by humankind!
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[b]= New Episodes:[/b]
Work continues on a series of hand crafted story episodes, designed to pull new players into the game and provide some excellent adventures for existing players.
[list]
[*]Black Hole Sun - Part 1
[*]Black Hole Sun - Part 2
[*]Black Hole Sun - Part 3
[*]A wolf in Sheeps Clothing - Part 3
[/list]
[b]= New Tutorials[/b]
These are short tutorials and are generally incorporated into the story episodes. But will pop up whenever you are trying to do these things for the first time:
[list]
[*]Docking Tutorial
[*]Mining Tutorial
[*]Combat Tutorial
[*]Crew transfer Tutorial
[/list]
[b]= Performance[/b]
[list]
[*]Large improvement to drones when searching for repair works.
[*]Reduced the particle density on ships arriving and departing, to help with performance
[*]Make FindNearby only look at given layer and given object type if object type given. Helps with drone performance.
[*]Calculate incoming quantities of each container only once in TryStoreCargo, improves WorkQueue Update performance.
[/list]
[b]= Text Input[/b]
[list]
[*]You can now filter any long list of files/saves/ships etc by typing a short word
[*]You can now freely move the cursor in a text field and delete characters in any position.
[list]
[*]'LEFT' or 'RIGHT' to move the cursor backwards or forwards one character.
[*]'HOME' or 'DOWN' to move the cursor to the beginning of the input.
[*]'END' or 'UP' to move the cursor to the end of the input.
[*]'DEL' now forward deletes text in a text input field.
[/list]
[/list]
[b]= SMALL CHANGES[/b]
[list]
[*]The game mode 'Survival' is now locked until the player completes phase 1 of the stargate
[*]The game mode 'Free Roam' is now locked until the player completes the 'Flight Ready' mission in Creative or Survival mode
[*]Nb. Both modes can be easily unlocked by editing the preferences.txt file:
[code]UnlockSurvival true
UnlockFreeRoam true[/code]
[*]Battle Stations button is now available in Tactical mode
[*]Changed drone behaviour to look to use any available Drone Bays
[*]FTL user interface improved. You can now include other ships after clicking the Prepare Jump button
[*]Clicking Prepare Jump from the System Map will now prepare a jump with just that ship, even if another jump is in progress.
[*]The OPPOSITION system that sends hostiles to attack the Stargate on a timer has been completely disabled (it sucked)
[*]Mining Laser now require to be installed either in a wall (like the guns) or on a piece of scaffold.
[*]When installing Mining Lasers they will now auto-rotate to fit the wall/scaffold.
[*]Allow to buy/sell entire stack by ctrl clicking.
[/list]
[b]= BUG FIXES:[/b]
[list]
[*]Issue #258: In creative mode, when entering ship name / author name the key strokes execute in the background
[*]Issue #259: If you outgun the pirate you can kill the ship leading to a hardlock and game CTD.
[*]Issue #260: Docking Tutorial window doesn't go away when you click skip.
[*]Issue #261: The Wolf in sheep clothing mission is available to start from the beginning after completing it.
[*]Issue #267: Only selected ship rotates to align for jump in creative / survival / free roam.
[*]Issue #241: Orders not saved correctly in stargate mode because not copying system id when copying orders.
[*]Issue #243: Meteor shower during resin collection phase of tutorial.
[*]Issue #277: Scavenger still hails you even if destroyed.
[*]Issue #247: Some imported/bought ships will have the crew dying of suffocation.
[*]Issue #161: Install order disappearing when closest box of desired item to install is on a track.
[*]Issue #233: Netural fighters attacking player when in meteor shower.
[*]Issue #229: Turning with thrusters uses engines when another ship is preparing a jump.
[*]Issue #231: If a window is open (eg: FTL jump) and you go to tatical mode, tactical mode stops tracking cursor.
[*]Issue #279: Docking Port flipped on reloading ship, if placed at top of grid in edit mode.
[*]Issue #288: Rescue mission does not fail and disappear if the ship is destroyed.
[*]Issue #225: Weapons consoles not activating connected weapons
[*]Issue #221: Hostile ship not attacking after some ships jump away
[*]Issue #198: Can jump ship when docked with other ship that isn't jumping but ships stay docked.
[*]Issue #234: Stargate progress is incorrect.
[*]Issue #153: Money duplication glitch when buying ship at shipyard.
[*]Fix spelling mistake in the title of the Tech Tree Window: 'RESERACH' -> 'RESEARCH'.
[*]Fix window not closing when window close button is pressed.
[*]Performance slow down with ships arriving / leaving. Should be better with improvements to particle and layer rendering.
[*]Fix flightready mission causing crash when selling original ship and FTL jumping with another ship.
[*]Fix camera moving to wrong place when switching out of tactical if ship moved while in tactical.
[*]Fix tutorial coming back after skipping tutorial.
[*]Preserve ids of layers and objects when restoring a system archive, but still rebase time.
[*]Fix crash on loading a rescue mission on a ship that has been archived.
[*]Docking tutorial now dismisses itself if the target ship is derelict or non-existent.
[*]Track performance in certain situations improved.
[*]Fix install FTL objective not completing in flightready mission.
[/list]