Alpha 0.1.0 Update! Kogasa Tatara added & some important back-end optimizations!

[img]{STEAM_CLAN_IMAGE}/42438641/db016d7a93503ea9fa96e3dff5709cb12d83b598.png[/img] Version Update: Alpha 0.1.0 It's been a while. Now that we've tested the waters at the Touhou convention in Guangzhou, we're officially releasing Kogasa Tatara for our players to experience. The emotion Kogasa represents is "Joy", so she's a danmaku-type character. Also in the official game, Kogasa is a character from the first chapter, and Mukou is one from the second, so she'll be a tad weaker than Mukou. Additionally, due to the sound effects and backgrounds being delayed(we wanted to release the update for our players first), they'll be added in the future. For now we ask your patience. [img]{STEAM_CLAN_IMAGE}/42438641/05f41c963cb4039eced96e11fd51ec33c3213a16.gif[/img] Please give it a try, we've also made many optimizations! [h2]New Features[/h2] [list] [*]Added a spell card declaration animation for bosses [*]Added text and visual effects when current spell card is captured [*]Added an indicator of a spell card's remaining time [*]Added an indicator for remaining spell cards(including hidden ones) [/list] [h2]Optimizations and Adjustments[/h2] [list] [*]Reduced cooldown when swapping between emotions [*]Added a hitbox and special slash effect for Kokoro's basic attack [*]Added a staggered effect when Kokoro takes damage from certain attacks [*]Added an ability to manually stop Kokoro's wolf form ability from Joy [*]Added controller vibration(only supports Xbox360 controllers) [*]Adjusted screen shake and frame pauses [/list] We hope you have fun!