All done.

Microcosmum 2

A relaxing strategy game featuring unconventional gameplay. Your objectives include development, evolution, border expansion and protection of your hive.

[img]{STEAM_CLAN_IMAGE}/39245354/f2d3b7ac25c934b619ea59fbacf7d0906545071d.png[/img] [h2]Hello everyone![/h2] We have made a big update for you. The game balance has been reworked. Now the game has become more relaxed and no longer requires meticulous strategy in combat. But if you prefer the original gameplay process, you can disable "Relax game mode" in the game options. [b]All known bugs have also been fixed.[/b] [h3]A more detailed list of changes:[/h3] [list] [*] Game difficulty significantly reduced. [*] Research time halved. [*] Organism recovery time doubled. [*] The amount of biomatter in biomatter sources increased by more than 2 times. [*] Game balance reworked. If you want to return to the original balance, disable "Relax game mode" in the game options. [*] AI in the campaign can now only build one extractor. [*] The "Back" button on the main panel is now displayed when entering the incubator. [*] Fixed a bug causing some menu buttons to disappear. [*] Added: Additional information messages in quest mission 6. [*] Added: Additional information messages explaining the rules of the game. [*] Fixed: Worker did not pick up organism spore if it was among biomatter particles. [*] Fixed minor technical errors. [*] All known bugs fixed. [/list] [h3]What we'll do next:[/h3] We plan to create a new building. Workers will be able to deposit biomatter into it, so they won't have to go to the nest every time. We are already working on DLC with a map generator for endless gameplay.