If the last update was about porting the game to Unreal 5, this one is about refining the core experience.
[u]That means improved performance, better motion controls, and a more fluid gameplay loop.[/u]
Big thank you to everyone on Discord that helped me play-test this version and gave me their valuable feedback (theloneranger, livid, valor_fall, Thayden, WavformVR, ThaAnimalOne, droneattack, Samuri, bootleg, chaunteuse, Nick, and TROJENxxMCDANK).
[list]
[*] Big performance improvements (especially in later game segments with many NPC enemies)
[*] New vehicle motion controls
[*] New reload mechanic
[*] New map locations
[*] Added more realistic red dot, holographic, and reflex optics
[*] Added many interactive physics objects
[*] Added visual notifications for full inventory slots
[*] Improved gripping and locomotion
[*] Revised Item Wheel
[/list]
As always, I love to hear from people playing the game, so please reach out if you want to talk about your thoughts about it.
I hope everyone enjoys the improvements in this new update!
Xtian