AI War 2 Kickstarter re-launches... 50% funded in 4 hours!

The Last Federation

From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.

Good grief!  People are awesome.  I didn't mean to update folks here "late," but [url=https://www.kickstarter.com/projects/arcengames/ai-war-ii-0]the new campaign for AI War 2[/url] has already reached half of its (admittedly much more modest) funding goal. https://youtu.be/CPrhD-_SNpo I've already written a first update post that has [url=https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1740985]a large Q&A [/url]based on early questions.  Apologies that the video above is just a teaser-style one, but one of the Q&A topics (way at the bottom) touches on the reasons for that.  Basically perfectionism on my part, I guess. This is a very different project from the one that we were pitching in the first kickstarter, but I'm really excited about it.  Keith has written up a [url=https://docs.google.com/document/d/15SQiart062NJRSockhQk9OLaoIj933vKkz59DvFhL90]new design document[/url] that explains what is planned.  There's another document that [url=https://docs.google.com/document/d/19dWF_HdhKoxugfByN_2G2FN3NifJrrrof9pf-d7acBE/]compares the new vision for the sequel to the original AI War[/url], for those wanting to see that comparison. One of the last updates to the original campaign does probably the most concise job of [url=https://www.kickstarter.com/projects/arcengames/ai-war-ii/posts/1731960]outlining the differences between the two campaigns[/url], the changing roles of Keith and myself, and the current configuration (so to speak) of Arcen. Anyhow!  Hope to see you around soon. :) Best, Chris