AI Optimizations and little Gameplay changes

Fisherman's House

You have been kidnapped, and you don't know why and where you are. All you know is that you have to escape from this place before the fisherman kills you. In this house, you will find some items and puzzles that will help you escape from this house. Will you survive or get killed by the fisherman?

Hello everyone! This update includes some changes: [b]Fishermen[/b] [list] [*] New animations of the fisherman [*] Fisherman has a green, glowing eye (will be described in more detail in one of the next updates) [*] Fisherman runs faster now [*] Fisherman got a revised AI that reacts better when he is not moving (prevents him from getting stuck) [/list] [b]Player[/b] [list] [*] The player now runs faster, but also has less stamina [*] Some hiding places have also been adjusted [/list] [b]Graphics[/b] There are minor new adjustments to the blooming effect, saturation and contrast. [i][b]Have a nice day[/b][/i]