Agents of Mayhem: Patch Notes v1.05

Assassin’s Creed® III

The American Colonies, 1775. As a Native American assassin fights to protect his land and people, he will ignite the flames of a young nation’s revolution.

[h1]NEW FEATURES[/h1] • All Agent vehicles are now equipped with a weapon that fires a circular shockwave, affecting nearby vehicles and people. It can be activated with: PS4 – Circle button, Xbox/PC gamepad – B button, PC keyboard – Q key. [h1]HARDWARE SUPPORT[/h1] • PC: Agents of Mayhem now supports CPUs without SSE 4.1/4.2 such as the AMD Phenom and Phenom II. While the game should now run on these CPUs, they are below minimum requirements and we do not offer technical support. [h1]IMPROVEMENTS AND TWEAKS[/h1] • There is now clearer audio/visual warning when the current agent is at low health. Squadmate icons also show low-health, so you can better decide which agent to swap to. • LEGION takebacks of Outposts no longer loses previously completed Relic Trading Companies or Gremlin Meetups. • A countdown timer on the map now shows when LEGION's Outpost takeback offensive will start. • LEGION can now only retake a maximum of 3 outposts, always leaving at least one in player control. • The SQUAD menus now indicate unspent skill points via a green "+", and new core upgrades via a core symbol. The DEPLOY menus indicate new skins via a shirt icon. • The contracts list now uses icons to show the different goal types. They are also now sorted by Agent name, so all contracts for an agent are grouped together. • Joule’s damage has gotten a buff • Agent-specific contracts now only require that agent to be in your current squad. You no longer have to be directly controlling that agent. • LEGION lieutenants that appear in the open world (Ariadne, Hammersmith, etc.) now drop fleurs when defeated so you can revive downed specialists after the fight. • The shard-finding upgrade now solely uses 2D map distance instead of taking altitude into account. • The maximum number of simultaneous Hate Machines in the open world has been reduced to 3 • One of the random load-outs for the Pride Bot was borderline impossible to beat. Its stats have been reduced. • Moving platform elevators on MAYHEM controlled Outposts no longer need to be hacked again. • After loading into the Ark, the agent can move immediately, instead of having to wait for the current animation to finish. [h1]MISSION FIXES[/h1] • Fixed long delays in mission conversations that could occur during driving objectives. This was most noticeable on the PlayStation 4. • Braddock's agent vehicle is no longer set to the default after finishing her personal mission. • Fixed dialogue in Braddock’s personal mission that could repeat depending on how Hauser took damage. • Rama’s unlock mission now displays the “call vehicle” tutorial even if the Agent vehicle is already spawned. • Fixed possible infinite load screen when entering the VR section of Red Queen. • Objective icons for the Heaven Sent “Go to Planetarium” objective now work correctly if the marked mission vehicle is ignored. • Objective icon on Red Card’s vehicle is now correctly removed if his personal mission is aborted. • Opening the SQUAD menu during an Agent mission no longer has a chance to crash the game [h1]OPEN WORLD FIXES[/h1] • Fixed pedestrian spawning issues that could cause them to suddenly appear out of nowhere • The hack icon for the Master Programmer Outpost can now be completed even if the boss fails to appear • Fixed the long delay between hacking the antenna at the first LEGION Outpost and getting the completion screen. • Hate Machine, Drop Pod Launcher, and Ice Barrage no longer silently clear LEGION alert level when destroyed. • The Gravity Dominator will no longer pick up vehicles that are important to other gameplay, such as the target of "destroy vehicle" or in Hollywood’s Personal mission. • Floating chests are now correctly aligned with the ground. [h1]ARK FIXES[/h1] • Failing a Wreck Room challenge while the mission briefing objective is displayed no longer hangs the game. • Fixed hangs caused by returning to the ARK in unusual circumstances, such as right before the entire squad dies. [h1]MISC FIXES[/h1] • Pausing right as a cutscene ends no longer hangs the game • Gremlin Tech status effects are now correctly applied to Joule's turret when the "Haute Couture" elite tech is used. • Rama’s bow now behaves correctly if the menu is opened while the bow is in a drawn state. • Agent “arrival in Seoul” voice lines now correctly play after teleporting in to the city. • Poison Gas in LEGION lairs now renders correctly if you leave the room and then return (instead of being invisible and still causing damage.) [h1]ACHIEVEMENT FIXES[/h1] • The "Hardcore Gamer" achievement can now be completed by replaying missions at difficulty 7+. You no longer need to be at that difficulty the first time through, and Agent missions are no longer counted towards the achievement. • The “Hello Ladies” achievement for unlocking all vehicles now works correctly on PC (previously fixed for Xbox One and PlayStation 4 in patch v1.04.) • Team skin achievements (e.g. "Three's Company") are awarded the first time the skins are equipped (instead of having to remove them, then put them on again). [h1]MAP AND UI FIXES[/h1] • The Relic Trading Company completion screen now reflects the additional income from the “Madigan Bank Investment Portfolio” agency upgrade. • Fixed various issues with "NEW" icons displaying incorrectly or not displaying at all. • The agent roster grid no longer overlaps other UI elements when more than 12 agents are unlocked. • When joining new connected contracts, the progress meter shows the correct completion percentage instead of always showing 0%. • Agent missions no longer have duplicate text in their descriptions on the map and mission log. • Added messaging if the target in "Acquire Vehicle" is destroyed or the captive in "Hostage Rescue" dies. • The messages after destroying LEGION Tracking Equipment no longer overlap. • Red “required kill” triangles now show on the city map • Gremlin Meetups after the initial tutorial visit now remind you to return later for more Gremlin Tech. • Fixed the Global Conflict timer being displayed incorrectly in certain circumstances • Onscreen text now reads “COMPLETE” instead of “TASK COMPLETE” when finishing an open world activity. • Usage of the new Agent vehicle shockwave weapon is now part of the tutorial for Heaven Sent: Down to Earth. • The Vehicle Bay and Squad Load-out screens now give info about where to find vehicle and Agent skins • Corrected the description of Intel on the Inventory screen in regards to how it is earned