Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
[img]{STEAM_CLAN_IMAGE}/32811639/db736bddd878dd4954e2a334122be5353051bf14.jpg[/img]
[h2]Hey Commanders![/h2]
We hope you've all had a great summer. At Triumph HQ we've been hard at work on the next Expansion and while that's coming along swimmingly , we've prepared a 'Welcome Back' Update. The focus of this update is on various crash fixes, optimizations and addressing issues reported by the community.
During the summer break Age of Wonders - Planetfall also celebrated its 1 year anniversary, and while it passed quietly, we've had a great year. We want to thank you for all your support and we're excited for what is coming up! Enjoy, commanders!
[h1]Update Notes[/h1]
[h3]General[/h3]
[list]
[*]Fixed an issue where combat would hang after a battle where the player is attacked in hotseat mode with combat retry disabled
[*]Fixed a crash caused by a temp unit dying on new turn starts
[*]Kir'ko Outpost orbital icon fixed
[*]Vehicles of units with stagger resistance now also give it to the hero equipped with these vehicles.
[*]Fixed an issue where hero special abilities would disappear when they got into vehicles
[*]Fixed an issue where the Quartzite Worms had animation issues when moving, they pop up and down mid-run.
[*]Fixed an issue where Hero skin material looked very red when selecting a hero at first.
[*]Fixed Tactical Operations that weren’t benefiting from the Technologist Doctrine
[*]Fixed certain conditions bypassing Immunities
[*]Emissary doctrine now correctly only applies to influence rewarded from quests
[*]Fixed units not evolving when they reach prime rank by sitting on an anomalous site
[*]Fixed a rare case where attacking an army next to a sector base or colony wouldn’t trigger battle within the base or colony
[*]Fixed an issue with health regeneration bonuses being listed multiple times in tooltips
[*]Targeting Array duplicate text fixes
[/list]
[h3]MacOS[/h3]
[List]
[*]Fixed an issue which would cause the game to not be able to access installed mods
[/list]
[h3]Assembly[/h3]
[list]
[*]Fixed an issue where reprocess colonist would only give 2 turns of extra income, instead of 3
[/list]
[h3]Shakarn[/h3]
[list]
[*]AI Shakarn units now use the correct mod template icons.
[*]Shakarn's Tactician: Cooldown reset abilities now work on the One of Us All Along ability; Fallback can now heal adjacent targets.
[*]Shakarn (Un)happiness banners no longer use the Kir’Ko banners
[*]Fixed an issue where only one version of a propaganda broadcast could be active in a battle at once. Now each player can bring their own copy.
[/list]
[h3]Syndicate[/h3]
[list]
[*]Mirage Unit now correctly gains stagger resistance when it activates its defense mode while equipped with the Spatial Acceleration Sails
[*]Fixed a skinning issue on one of the 'Legs' options
[/list]
[h3]Vanguard[/h3]
[list]
[*]Fixed colony militia doctrine not properly scaling with the number of garrisons the player has built.
[/list]
[h3]Psi-Fish[/h3]
[list]
[*]Added chance icons to the Path of the Chimera Psi-Fish mod
[/list]
[h3]Forgotten[/h3]
[list]
[*]Eater of the Dead's Punishment is now 12 range 4 hex AoE instead of map-wide
[/list]
[h3]Therians[/h3]
[list]
[*]Bouncer: Bullet Spin now correctly has str 12 bleed chance when equipped with the Flechette Ammo mod
[*]Carbon Glaive now correctly counts as a Melee Weapon
[/list]
[h3]Voidbringers[/h3]
[list]
[*]Voidbringers Leviathan Resuscitate Thrall now correctly heals for 50%
[*]Voidbringers Leviathan no longer gets Maternal Rage when a Thralled Psi-Fish dies
[*]Flowering Node can no longer spawn from the Pandora Portal
[/list]
[h3]Celestian[/h3]
[list]
[*]Compelling Presence on the ascended teacher now correctly converts the mind controlled unit into a colonist
[/list]
[h3]Heritor[/h3]
[list]
[*]Es'Teq Confiscator now correctly states it can be applied to any unit.
[*]Es’Teq Conduit now has a PFX; Now correctly says it can be applied to any unit with an Essence Drain ability.
[*]Quintessence Ark can now just heal itself with Sacrament of Vitality
[/list]
[h3]Promethean[/h3]
[list]
[*]Aegis Tank's attacks are now considered Sonic and can use Sonic upgrades
[*]Superheated Plasma Actuators now has the correct price when equipping it on a Hero
[/list]
[h3]Psynumbra[/h3]
[list]
[*]Echo of Despair Sinister Chorus no longer applies to mindless units
[/list]
[h3]Synthesis[/h3]
[list]
[*]Doomsday Level 3 should now correctly apply Daemons to Compromised units.
[*]Hacker - Scrambling Virus: Accuracy settings allow it to miss if the unit is blinded
[*]Hero Skill: Electrification Subroutines now correctly affect psionic attacks
[/list]
[h3]VoidTech[/h3]
[list]
[*]Fixed an issue where Quantum Avatar could teleport static turrets, causing a crash
[/list]
[h3]Xenoplague[/h3]
[list]
[*]Bio-Spores Hyper Aggression: Cooldown increased to 3 turns; Buff duration decreased to 2 turns.
[/list]
[h3]FireArms[/h3]
[list]
[*]Firearms mods Incendiary Ammo now correctly states the adjacent damage (50%); Burning applied by the splash no longer affects burn immune units.
[*]Firearms mods Kinetic Phase Modulator now correctly says it bypasses 3 shield on the ability tooltip, when equipped
[/list]