Age of Wonders Planetfall - Diplodocus 2 Update v1.303

Age of Wonders: Planetfall

Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.

[img]{STEAM_CLAN_IMAGE}/32811639/db736bddd878dd4954e2a334122be5353051bf14.jpg[/img] [h2]Hey Commanders![/h2] We hope you've all had a great summer. At Triumph HQ we've been hard at work on the next Expansion and while that's coming along swimmingly , we've prepared a 'Welcome Back' Update. The focus of this update is on various crash fixes, optimizations and addressing issues reported by the community. During the summer break Age of Wonders - Planetfall also celebrated its 1 year anniversary, and while it passed quietly, we've had a great year. We want to thank you for all your support and we're excited for what is coming up! Enjoy, commanders! [h1]Update Notes[/h1] [h3]General[/h3] [list] [*]Fixed an issue where combat would hang after a battle where the player is attacked in hotseat mode with combat retry disabled [*]Fixed a crash caused by a temp unit dying on new turn starts [*]Kir'ko Outpost orbital icon fixed [*]Vehicles of units with stagger resistance now also give it to the hero equipped with these vehicles. [*]Fixed an issue where hero special abilities would disappear when they got into vehicles [*]Fixed an issue where the Quartzite Worms had animation issues when moving, they pop up and down mid-run. [*]Fixed an issue where Hero skin material looked very red when selecting a hero at first. [*]Fixed Tactical Operations that weren’t benefiting from the Technologist Doctrine [*]Fixed certain conditions bypassing Immunities [*]Emissary doctrine now correctly only applies to influence rewarded from quests [*]Fixed units not evolving when they reach prime rank by sitting on an anomalous site [*]Fixed a rare case where attacking an army next to a sector base or colony wouldn’t trigger battle within the base or colony [*]Fixed an issue with health regeneration bonuses being listed multiple times in tooltips [*]Targeting Array duplicate text fixes [/list] [h3]MacOS[/h3] [List] [*]Fixed an issue which would cause the game to not be able to access installed mods [/list] [h3]Assembly[/h3] [list] [*]Fixed an issue where reprocess colonist would only give 2 turns of extra income, instead of 3 [/list] [h3]Shakarn[/h3] [list] [*]AI Shakarn units now use the correct mod template icons. [*]Shakarn's Tactician: Cooldown reset abilities now work on the One of Us All Along ability; Fallback can now heal adjacent targets. [*]Shakarn (Un)happiness banners no longer use the Kir’Ko banners [*]Fixed an issue where only one version of a propaganda broadcast could be active in a battle at once. Now each player can bring their own copy. [/list] [h3]Syndicate[/h3] [list] [*]Mirage Unit now correctly gains stagger resistance when it activates its defense mode while equipped with the Spatial Acceleration Sails [*]Fixed a skinning issue on one of the 'Legs' options [/list] [h3]Vanguard[/h3] [list] [*]Fixed colony militia doctrine not properly scaling with the number of garrisons the player has built. [/list] [h3]Psi-Fish[/h3] [list] [*]Added chance icons to the Path of the Chimera Psi-Fish mod [/list] [h3]Forgotten[/h3] [list] [*]Eater of the Dead's Punishment is now 12 range 4 hex AoE instead of map-wide [/list] [h3]Therians[/h3] [list] [*]Bouncer: Bullet Spin now correctly has str 12 bleed chance when equipped with the Flechette Ammo mod [*]Carbon Glaive now correctly counts as a Melee Weapon [/list] [h3]Voidbringers[/h3] [list] [*]Voidbringers Leviathan Resuscitate Thrall now correctly heals for 50% [*]Voidbringers Leviathan no longer gets Maternal Rage when a Thralled Psi-Fish dies [*]Flowering Node can no longer spawn from the Pandora Portal [/list] [h3]Celestian[/h3] [list] [*]Compelling Presence on the ascended teacher now correctly converts the mind controlled unit into a colonist [/list] [h3]Heritor[/h3] [list] [*]Es'Teq Confiscator now correctly states it can be applied to any unit. [*]Es’Teq Conduit now has a PFX; Now correctly says it can be applied to any unit with an Essence Drain ability. [*]Quintessence Ark can now just heal itself with Sacrament of Vitality [/list] [h3]Promethean[/h3] [list] [*]Aegis Tank's attacks are now considered Sonic and can use Sonic upgrades [*]Superheated Plasma Actuators now has the correct price when equipping it on a Hero [/list] [h3]Psynumbra[/h3] [list] [*]Echo of Despair Sinister Chorus no longer applies to mindless units [/list] [h3]Synthesis[/h3] [list] [*]Doomsday Level 3 should now correctly apply Daemons to Compromised units. [*]Hacker - Scrambling Virus: Accuracy settings allow it to miss if the unit is blinded [*]Hero Skill: Electrification Subroutines now correctly affect psionic attacks [/list] [h3]VoidTech[/h3] [list] [*]Fixed an issue where Quantum Avatar could teleport static turrets, causing a crash [/list] [h3]Xenoplague[/h3] [list] [*]Bio-Spores Hyper Aggression: Cooldown increased to 3 turns; Buff duration decreased to 2 turns. [/list] [h3]FireArms[/h3] [list] [*]Firearms mods Incendiary Ammo now correctly states the adjacent damage (50%); Burning applied by the splash no longer affects burn immune units. [*]Firearms mods Kinetic Phase Modulator now correctly says it bypasses 3 shield on the ability tooltip, when equipped [/list]