Celebrating its first year of delighting millions of global players, the award-winning and best-selling strategy franchise continues with Age of Empires IV: Anniversary Edition, putting you at the center of even more epic historical battles that shaped the world.
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While we’re still planning for a slightly larger patch before the end of the year, we wanted to roll out a few pointed fixes earlier based on your feedback. Today’s minor patch is focused on stability, Multiplayer Pause adjustments, and some additional early balance tuning in response to player input regarding the changes to Siege.
Keep an eye out for our next patch, and in the meantime, be careful when there’s a Full Moon!
[quote]💬 [b]DISCUSS:[/b] [url=https://forums.ageofempires.com/c/age-of-empires-iv/] Official Forum[/url]
💬 [b]DISCUSS:[/b] [url=https://steamcommunity.com/app/1466860/discussions/] Steam Forum[/url]
🗣 [b]JOIN:[/b] [url=https://discord.gg/ageofempires] Official Discord[/url][/quote]
Thanks again to our amazing community members, all of whom have helped to make [i]Age of Empires[/i] what it is today!
—The [i]Age of Empires[/i] Team
[quote]Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.[/quote]
[hr][/hr][code][h1] ◆Patch 12.0.2246◆[/h1][/code][hr][/hr]
[h3]Multiplayer Pause Changes[/h3]
[list][*] Based on your feedback, we’ve brought the period of required pause time for a player’s first pause back down from 60 to 30 seconds. We’ve also limited each player to only 3 pauses instead of 5. Let us know how we can continue to tune these values to ensure a fair but effective match!
[*] Fixed an issue that caused players to become stuck in the Multiplayer Pause menu after the match completed. [/list]
[h3]General Changes and Fixes[/h3]
[list][*] Fixed two crashes related to Full Moon mode, including one that could occur when werewolves spawn in Team games.
[*] Fixed a crash that could occur when using projectiles. [/list]
[h3]Balance Changes[/h3]
[list][*] Silk Bowstrings range improvement for Archers reduced from 2 to 1.5.
[*] Silk Bowstrings range improvement for Mounted Archers reduced from 1 to .75.
[*] Mangonel bonus damage vs ranged increased from 8 to 10.
[*] Increase Mangonel and Nest of Bees range armor increased from 80 to 85%.
[*] Ribauldequin health reduced from 225 to 215.
[*] Ribauldequin Melee armor reduced from 15 to 10.[/list]
[quote][h3]:alertalert: [b]DISCLAIMER[/b][/h3]This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our [url=https://twitter.com/ageofempires]social channels[/url].
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