Age of Darkness: Final Stand - July Dev Diary

Age of Darkness: Final Stand

Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.

[img]{STEAM_CLAN_IMAGE}/40922497/1f4cf36c0c369353df5afecd1308364f80e22d22.png[/img] Protectors of the Light, Back in April, we proudly released Acts I and II of our [i]Age of Darkness: Final Stand Campaign, in our biggest patch yet, Flames of Retribution[/i]. The introduction of the Campaign allowed us to expand the lore of Erodar and explore how the lands and heroes of Survival Mode came to be. We know we’ve been a little quiet since our last update, but behind the scenes, we are continuing to work diligently on [i]Age of Darkness: Final Stand[/i]. Since then, the team has been hard at work on a range of refinements to Act I and II of the Campaign, and Survival mode – as well as laying the groundwork for the coming Act III. Expect regular blogs as we share more information in these Dev Diaries moving forward. [h3]V0.10.0 - QOL Update / Bug Fixes[/h3] One of our biggest priorities is ensuring the quality and experience of existing content. We’re always reading reviews, player feedback and know it’s important to have a polished experience on the content we release. Coming later in Q3, we will be releasing an update focused on Quality of Life improvements in the lead up to our next Campaign release. Our goal is to continue improving the stability across both Survival and Campaign and ensuring polish on upcoming content. In our upcoming update v0.10.0, you can expect the following improvements: QoL [list] [*]Skippable Cutscenes [*]Performance Optimisations [*]Save System Improvements [*]Quick Reload option on the Campaign EOR screen [/list] Bug Fixes [list] [*]Survival: Fishing Nets no longer display grey boxes [*]Survival: Farms now display the tile system when being placed [*]Fixed a crash where enemy units were sharing exact same space [*]Mission 2: Iron Talon Archers now placed in towers [*]Mission 2: Pikeman objective marker now disappears [*]Mission 3: Rescued unit now grant vision [*]Mission 6: Units no longer spawn infinitely from Weavers [/list] Within this update, there will also be balance improvements to ensure a smoother Campaign experience, with a distinct focus on Mission 04. [h3]Prepare for Act III[/h3] From here, priority is now firmly on Act III. The team can’t wait to bring this final Act to you all as soon as we can. The thrilling finale to our Campaign will bring a lot of impactful moments not only to gameplay but also to the narrative. Each portion [i]Age of Darkness: Final Stand[/i] has been a collaborative effort between all dev team members, and Act III is no different. This ensures that players will enjoy every moment of their journey through the Campaign and that we can tell a story that everyone can engage deeply with. For example, our engineers are now working on creating new systems and gameplay mechanics that feature in Act III, while the artists are completing visually captivating landscapes for the action to take place in. As a little sneak-peek, here’s a look at a new defensive tower used by the Alderin in Mission 8 and Order Knight statues used in later Missions. [img]{STEAM_CLAN_IMAGE}/40922497/898e1a249e3abc24344f6274df4b3f6e8f614427.jpg[/img] [img]{STEAM_CLAN_IMAGE}/40922497/4e5e5e97eed8c283f377061935ecc9e4f722cf0c.jpg[/img] After our v0.10.0 Update, we will share more on the release date for Act III, so there is a lot to look forward to! Although we would love to share every detail with you of what’s to come, we want to keep the story a surprise and we look forward to players uncovering the epic conclusion to [i]Age of Darkness: Final Stand[/i]. Until then, we look forward to making more exciting announcements at Gamescom 2023 and showcasing what’s to come. See you there! – We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the [url=https://steamcommunity.com/app/1426450/discussions/]Steam forums[/url], our [url=https://discord.gg/h8WtkAp9mY]Discord server[/url] in the ‘player-support’ channel or using the in-game bug reporting tool. Till next time Protectors of the Light… AoD Social Links: [b] AoD Discord[/b] - Join our [url=https://discord.gg/h8WtkAp9mY]official Discord server[/url] [b]AoD Website[/b] - [url=https://www.ageofdarkness.com/]Official Website & Blog[/url] [b]Twitter[/b] - Follow us at [url=https://twitter.com/AOD_FinalStand]AOD_FinalStand[/url] [b]Facebook[/b] - [url=https://www.facebook.com/AgeOfDarknessGame/]Like Our Facebook Page[/url] [b]Reddit[/b] - Join the [url=https://www.reddit.com/r/AgeOfDarknessGame/]r/Age of Darkness: Final Stand[/url] community [b]YouTube[/b] - [url=https://www.youtube.com/channel/UCQoCwx1sWP5Cp3YiUawLAsA]Subscribe To Our YouTube Channel[/url] Have a question about the game? We have a handy [url=https://steamcommunity.com/app/1426450/discussions/0/3035976838033115414/]FAQ we’ve posted on the Steam forums[/url] that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server. Speaking of which, you can also chat with our team and ask them questions on our [url=https://discord.gg/h8WtkAp9mY]official Discord server here! [/url] [url=https://store.steampowered.com/app/1426450/Age_Of_Darkness_Final_Stand/]Age of Darkness: Final Stand[/url]