Aeon Drive Update #3: Major overhaul to player mobility + bug fixes

Aeon Drive

Rush through the cyberpunk landscapes of Neo Barcelona in Aeon Drive, an action-platformer with a speedrunning twist! Whether solo or in up to 4 player co-op, sprint and dash through many areas of the neon-infused city - and use your time and space-bending abilities to get ahead.

We meet again, Neo Barcelona visitors! A [b]new patch[/b] just went live featuring several [b]bug fixes[/b] and improvements to the [b]mobility[/b] and [b]responsiveness[/b]. This patch was created with the help of our speedrunning community feedback, so the game should feel and play better than ever! [u]Here’s a list of the main changes:[/u] [list] [*] Time will no longer stop when pausing on respawn [*] Jack will no longer face a different direction when attacking/throwing dagger while idle [*] Levels beat using wall glitches will no longer count towards the leaderboards [*] Fixed landing animation delay and input bug [*] Fixed bug that prevented players from teleporting to the dagger while slashing [*] Added input buffers [*] Ground pound animation can now be canceled [*] Wall jump is improved and should feel more responsive now [*] Grabbing a diamond while in co-op mode will now correctly show in the level report [*] Fixed bug that would show all save slots with 100% collectibles unlocked [*] Fixed end of tutorial game crash [*] Added button remap localization [*] Overall polish of animations and inputs [/list] [img]https://media4.giphy.com/media/XS9l422RUqz5OtqUG1/giphy.gif?cid=790b76110c9290fe6aeb8412a60ce3dbffdb5dbec95aa446&rid=giphy.gif&ct=g[/img] As always, thank you for all the support that you have shown, and we hope you continue to have fun with Aeon Drive. For feedback and/or bug reports, feel free to join our [b][url=https://discord.gg/K955a5nt5j]Discord[/url][/b]. [url=https://discord.gg/K955a5nt5j][img]https://i.imgur.com/icHFk6n.gif[/img][/url]