Added a World Boss, More Quality of Life and Bug Fixes

Inferno Wizards

Fight other players for control of wizard towers. A multiplayer action RPG with permadeath. Going for that sweet, sweet classic MMO feel.

Hello Everyone! Added giant high-level world boss deep in the forest. The boss gives 500 xp to the player that gets the last hit. Increased ember charge effectiveness to do 3x damage to encourage the choice between quick small damage hits or risky high damage hits. Reworked spell damage and power gain slightly to avoid players getting one-shot randomly (as much). Added a bunch of quality of life and small bug fixes. [h3]Features/Fixes[/h3] World Boss Increased ember cooldown Increased ember charge damage Smaller crosshair Increased camera range of motion First person mode (slide the camera zoom slider all the way to the left) Spells now won't allow you waste upgrade points if you've already reached the max points for that spell Larger map area Camera verticle offset settings slider Crosshairs now adjust based on camera offset, camera height, and zoom settings slider - still needs tweaking to make it feel right 100% of the time NPC health bars only show up for a few seconds after the enemy is damaged Better fireblast description Auto sprint toggle invert y-axis toggle [h3]Some upcoming features/fixes - more to be added![/h3] Resting mechanic Damage mitigation skills versus players Damage healing skills Numbers on HP bar Increase hp with each level More higher level enemies Fire blast increasing size based on charge Better fireblast effects and animations More bug fixes Better world bosses Larger map area - colliders that make sense Crosshairs now adjustment tweaks double-tap to dash show tutorial settings fix leaderboard to have highest-ranked past 6 players leaderboard spacing error