Set forth in a co-op roguelite deckbuilder where every choice matters! Craft decks of breathtaking power. Journey alone or with up to three friends. Plot your party’s path to glory and face powerful enemies in deep tactical combat on your quest to save the kingdom of Senenthia in Across the Obelisk!
Hello everyone, [b]here are the patch notes for the 1.4 content update[/b].
[h3]Reworked sound system[/h3]
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[*] Cycling sound system for the hit sounds
[*] 3 new hit sounds for all the heroes, bosses, monsters in Act 1 and most of the Act 2.
[*] Drag sounds for cards, with diferent sound depending the card type.
[*] Multiple new sounds for the game UI.
[*] A characteristic sound, that indicates when is your turn in a multiplayer game.
[*] Two new options in settings to revert to the old sound system or keep the new one with the exception of keeping the sound of the Sheep and Owls.
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[h3]New events in all the zones[/h3]
[list]
[*] Lots of new event response options for all heroes.
[*] New languages. The game has been completely translated into German and French.
[*] New weekly challenge and cardback: Rise of the Machines.
[*] Added 4 new cards, 1 for each class.
[*] Added 4 new items.
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[h3]Wolf Wars changes[/h3]
[list]
[*] 2 new skins! Young Reginald and Young Thuls.
[*] All skins (new and old) can now be used from the start, just by owning the dlc, without the need to unlock them first.
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[h3]Balance changes[/h3]
[list]
[*] Removed immunity to Weak in all the bosses for Adventure mode except for Archon Nhir in madness mode. With the Despair corruptor the end of chapter bosses will retain the immunity to Weak.
[*] Reduced the base Hp of Archon Nhir in Madness mode by 10% and with Despair corruptor by 15%.
[*] Archon Nhir; Apotheosis enchantment, increased the shield charges gainned when hit in the blue and yellow version.
[*] Archon Nhir; Divine Punishement-Corruption-Lethargy, increased the base damage a bit in the blue and yellow version.
[*] Removed immunity to Weak in all the bosses of Obelisk Challenge except the bosses that appear in the third floor in madness 10.
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[h3]Card changes[/h3]
[list]
[*] Atonement: Added the Fire Spell tag.
[*] Blade Flurry: Blue upgrade now also applies bleed, yellow upgrade don't apply poison or bleed but you gain fury instead.
[*] Burning Shot: Now is rare (from common), reworked to scale from fast or fortify.
[*] Caltrops: Upgrades are now rare (from uncommon), blue upgrade now gives block.
[*] Charge: blue upgrade increased fast to 2 (from 1)
[*] Crescent Light: Added the Fire Spell tag.
[*] Death Coil: Increased scaling a bit.
[*] Divine Ire: Added the Fire Spell tag to both upgrades.
[*] Disengage: Now is rare (from uncommon), increased block.
[*] Explosive Shot: Now is epic (from uncommon), reworked to scale from your speed.
[*] Evanescence: Added the defense tag. Yellow upgrade, reduced scaling with vanished cards to 1.5 (from 2)
[*] Eviscerate: Increased damage, poison and bleed.
[*] Feint: blue upgrade now targets a hero.
[*] Hit and Run: Reworked to scale from your speed.
[*] Holy Fire: Added the Fire Spell tag.
[*] Holy Ripple: Added the Fire Spell tag to blue upgrade.
[*] Necropotence: Reduced scaling with vanished cards to 1.5 (from 2)
[*] Parry: Now is Epic (from rare), reworked with targeting other hero or overcharge.
[*] Penance: Added the Fire Spell tag to blue upgrade.
[*] Puncture: Reworked to scale from speed diference.
[*] Purge the Wicked: Increased sanctify charges applied, zeal scaling has been reduced and standardized to x5 in all versions.
[*] Recurring Nightmare: Base card is now epic (from rare).
[*] Sacred Bolt: Added the Fire Spell tag to blue upgrade.
[*] Spiked Shield: Increased block a bit in both upgrades.
[*] Stoneskin: Adjusted all values, blue upgrade has overcharge and yellow upgrade gives fortify.
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[h3]Bug Fixes[/h3]
[list]
[*] Fixed a bug with Navalea's Undying Will card that wasn't working properly when she died because of a begin-turn curse effect (f.e., bleed).
[*] Fixed a bug that prevented the game from launching the final combats (Lord Hanshek and Archon Nhir) under some circumstances. While this barely happened on the PC version, this problem was prominent on the Nintendo Switch.
[*] Fixed a bug that showed some pets as being sold in towns when that wasn't the case.
[*] Fixed a bug that reset the availability of pets between towns when a corruption that rewarded a shop was selected during the adventure.
[*] Fixed a visual glitch in the Tome of Knowledge that hidden page number tabs when the user searched for some tags.
[*] Fixed visual problems with some shaders in the game that were being shown wrong in some cases (f.e., lock icon).
[*] Small text corrections here and there.
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[b]Patch 1.4 will be available this Wednesday the 15th, we hope you enjoy it![/b]
[i]-The AtO team.[/i]