About new functionality

Magicians Legacy

Magician's Legacy is a classic turn-based fantasy strategy. Defeat countless enemies to solve the mysteries of fading magic and bring life back to the kingdom of dwarves.

This game is an evolution of Necromancer Returns. I've been improving the Necromancer Returns game with updates based on user feedback during a year. And Magicians Legacy will be better by default from the very first day of its release. In addition to the new story and the world of the game, there are new units: gnomes and mechanisms. Now units are divided into a few types: dwarves, living ones (people and animals), mechanisms, spirits (elementals), undead, dragons. All of them have their features and can work together. For example, goblins can repair mechanisms, spirits and mechanisms have resistance to magic. [img]{STEAM_CLAN_IMAGE}/35990107/5870c181cb36f3d0a6a3149ed4b07d25059fa358.jpg[/img] We added bosses! In the last game, there was only the final boss (it was not even on the release, I added it as an update). This time there is a boss in each chapter, however, some bosses can be skipped if a player doesn't want to fight. The visual part of the game has become more juicy and detailed. New units have more detailed animation, became more lively, and have more different effects. The quality of graphics has increased. Now magic is also divided into types: chaos, intelligence, light, call. There are more spells. Also, you can look through the spellbook at any time on the map — well, that's something new. [img]{STEAM_CLAN_IMAGE}/35990107/8dc7d6bfc07ccb586e6cc772af3262f510ba2e5b.jpg[/img] In dialogues, players can choose one of a few answers now, and each option has its consequences — so that we give additional variety. And not all answers are unambiguous, some of them may lead to consequences that the player doesn't expect. The mechanics of side quests have been improved. Now there is a quest log, and you can find out what you need to do at any time. In Necromancer Returns quests were given out through dialogs, and you could miss or forget them. [img]{STEAM_CLAN_IMAGE}/35990107/fc175f57813c98303517c5fbc97d6b4ec6f0e741.png[/img] The game balance has been completely redesigned. Now units improve automatically when you reach a needed level, you don't have to spend gold on it. And we removed the grinders, except for the one place at the beginning of the game. But if it's hard to play or the player wants to upgrade — there is still such an opportunity left, however, it isn't necessary. In Necromancer Returns, it also wasn't necessary to grind, but those who found the game difficult had to do it. And one more innovation of the game is the building of a magic tower! Yes, this is not a complete castle, as it was in HoMM, but it is a step forward for us. Now we can build a magic tower using the scrolls that can be found on the map. Every level of the tower will open new units or spells. And we can also hire some units there. [img]{STEAM_CLAN_IMAGE}/35990107/93aaa7a37b82b6bbe7f4777a772bc9341472d9ac.jpg[/img] [url=https://discord.gg/P642rQh]Discord[/url] Join us and invite your friends!