About future updates of Push Battle

It has been a long time since I saw you last. This is Real Glitter from the Push Battle production team. Thank you so much for your gameplay, comments to the store, and additions to your wishlist. Thank you very much. We would like to inform you about updates future plans of Push Battle. [olist] [*]Implementation of single play mode. [*]Fixes a bug that makes it difficult to play comfortably when playing multiplayer with multiple people. [*]Adjustment of some systems. [/olist] [Detail] [olist] [*]Single play mode Single-player mode is aimed at blowing away NPCs and aiming for the best score. I would like to use the ranking function as an optional so that I can compete with other players for my best score. As a prototype, we plan to release it as soon as possible and update the single-player mode after fixing multiplayer issues. Currently, more than half of the ranking system implementation work has been completed, and there are minor bugs, but we plan to release them after fixing them. [*]Multiplayer bug We apologize for not being able to play the game with multiple people despite the multiplayer game. I'm sorry. From the playback videos, comments, and actual test results by multiple people, I think the bug issue is related to network communication. The fix goal is to fix the bug while maintaining the current multiplayer system. However, in the worst case, some parts of the game system may change. Please be patient as it is expected that it will take some time to fix the problem. [*]Adjustment of some systems [list] [*] We plan to increase the movement speed of the character a little. [*]During the smash preparation period, if a collision other than smash occurs, we will change it so that it can be smashed by releasing the Space key. [/list] [/olist] We look forward to your continued support of Push Battle.