Hi all,
We've released the new Aaero update! This version is in line with the console updates that are rolling out over the next few weeks.
A couple of the these features were already supported by the Steam version but they are now fully tested and approved.
The main focus of the updates is to properly support 4k throughout the game and menus as well as prepare for the upcoming download content.
Aaero v1.39 – Change list
Support for DLC:
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[*]Aaero now supports the new DLC we are releasing soon after this update as well as further content in the future.
[*]A link to the store page to view/purchase DLC track packs has been added to the bottom of the ‘Track Select’ screen.
[*]New ship skins are available to download. A new menu to select a skin for your ship has been added to the Main Menu.
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The new DLC:
*The following packs will be available to download from the stores in Jan2017:
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[*]1000DaysWasted: Drum & Bass Pack. (Contains 3 new song tracks).
[*]‘Comet’ (Ship skin).
[*]‘Sol’ (Ship skin).
[*]‘Phaser’ (Ship skin).
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Tutorial:
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[*]Added a new tutorial video that explains how to time the shots to get do more damage and get higher scores.
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Gameplay changes:
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[*]Addressed bumps in the difficulty curve of Advanced Mode.
[*]The ‘wasp’ mini-boss that appears at the beginning of ‘Ill Still’ now telegraphs its attacks for longer before firing, fires fewer shots and shoots less often.
[*]Fixed an exploit that meant some players could gain more time on the ribbons than is intended to boost scores. (The game now calculates ribbon score against music time instead of real world time.)
[*]The leader-boards now track and record ribbon accuracy so you can compare other player’s scores alongside the accuracy they achieved.
[*]Controls are now fully customisable and can be completely remapped using the new control options menu.
[*]Invert one or both analogue sticks.
[*]Switch functionality between analogue sticks.
[*]Set intensity of (or turn off) controller rumble.
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Optimisation:
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[*]Various tweaks to models to optimise performance (removing polygons that were never seen by the game camera).
[*]Extensive reworking of the culling systems to improve rendering efficiency (particularly in the water themed levels).
[*]Various particle systems reworked to render more efficiently while retaining the same visual effects.
[*]New rendering technique employed to create the same ribbon fuse effect more efficiently.
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UI changes:
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[*]All UI elements have been reworked to display correctly in 4k resolution.
[*]New Ship Select menu screen.
[*]New Control Options menu screen.
[*]Ribbon accuracy added to all leader-board screens.