A Week Post Release!

Celestian Tales: Old North

Celestian Tales: Old North is a refreshing take on the classic turn-based Japanese style RPG. Scrapping away the cliché of a destined person or a boy/girl-saving-the-world, the story is tailored for a mature audience and questions the bare morals of a human being.

Hey everyone! A week after Celestian Tales: Old North hit Steam, the game has reached Version 1.0.10. Through all the minor updates we've fixed some things that we overlooked in development (and things we broke while fixing them). It seems that reports have calmed down in the boards, and we're glad we were able to deliver the updates as soon as we could. Here are the list of things we've changed from the original release version: [b]Changelog for v1.0.10[/b] [list] [*] Edited some names in the Credits and Credit Roll. [*] Disabled VSync. [*] Added new input mapping for various controllers. See details [url=http://steamcommunity.com/app/315860/discussions/0/537405286652330686/]HERE[/url]. [/list] Here are the changelog from our original release [b]v1.0.0[/b] to the [b]v1.0.9[/b]: [list] [*] Fixed shop cursor disappearing due to it not reindexing position. [*] Fixed Reynard's Chapter 6 Storyline entry unlockable by Lucienne. [*] Fixed some rubbles at City of Moncalm not having any body mass and thus could be pushed by player characters (it was hilarious). [*] Fixed some events trapping players in a loop. To stop looping Chapter 4, trigger the bugged event once and then talk to Seneschal Rossaval in the castle. [*] Disabled asynchronous loading to fix random crashes on Chapter 4 and 7. [*] Disabled D-Pad functionality to avoid input problems with XBOX One Controllers and Win10. [*] Fixed several dialogue inconsistencies. [*] Added storyline entry in early Chapter 1 so that players know they must interact with the bed in the main character's room. [*] Added NPC in front of Levantine Church to make it easier for players to know that you can enter it. [*] Edited Lorebook Storyline entry for Mudtown to clarify the village's location -- it's west of Levantine, but west is on the right-hand side of the screen. [*] Fixed issue with a certain NPC in Levantine capable of making the player stuck. [*] Fixed issue with an event that spawns the characters in walking animation. [*] Fixed issue with the weapon Trident and Great Axe not obtainable in the game. [*] Fixed issue with items that buff player status. [*] Added D-Pad functionality in combat, party menu, and shop interfaces. [*] Enabled input to change quantity more than 1 at a time in shops by using vertical input axis. [*] Increase the input dead zone of analog to prevent unwanted movement when using controller. [*] Fixed issue with Mikers teleporting the character and dispersing the party, essentially making it impossible for players to progress. [*] Fixed some event segment jumps that direct players to the Test Build dialogue, making them unable to progress. [*] Fixed issue with Isaac's Crouch not increasing critical chance. [*] Fixed issue with Cammile's Peacekeeper not making the party's run chance 100%. [*] Fixed issue with Reynard's multi-target attack and SP-gaining passive skill. [*] Fixed New Game function so that items respawn and quest progression resets. [*] Fixed issue with Power Shot not allowing player to change target up. [*] Fixed issue in a certain corner in Levantine Church making the main character stuck. [*] Fixed fade out issue in Male Tent in the War Camp. [*] Fixed unlock and relock prerequisites for certain Storyline entries which sometimes made them appear two at a time. [*] Added version number on the Main Screen's bottom-right corner. [*] Fixed game play timer adding more hours than it's supposed to. [/list] In such a short time we've also received a lot of feedbacks. We want you to know that we're listening. In the next few weeks, as we work on more contents, we'll also be adding in some much-wanted features into the game. Unlike the minor patches we've sent out, these features may require thorough tests and so we haven't added them in yet. We'll keep you in touch as we develop these features so that you can better enjoy Celestian Tales: Old North :)