A Total War Saga: Troy - Mythos review

A Total War Saga: TROY

Inspired by The Iliad and brought to life through the award-winning strategy game series, A Total War Saga: TROY brings a blend of grand, turn-based empire management and spectacular real-time battles to the heart of the Trojan War.

When Total War Saga: Troy came out last year, its approach to mythology divided opinion. Developer Creative Assembly Sofia used the concept of the "truth behind the myth" to ground Greek mythology's weirdest and wildest tales in realism: Harpies became skirmishers dressed in bird feathers, the minotaur became a big bloke with a cow skull, and centaurs became men with horses instead of actual horse-men. It was an undeniably smart concept, but as I commented at the time: smart isn't always fun.

That's why Troy's Mythos expansion has me excited. Going fully fantastical, Mythos not only creates a new mythological campaign with new versions of its creatures, it also adds three monsters of myth for players to track, capture, and put to work: Cerberus, the Lernaean Hydra, and the Archgriffin.

These monsters are more than just big recruitable beasties, though, and each has their own set of unique buildings, mechanics, and units. We're talking about legendary, one-of-a-kind creatures after all, and there's a price to pay if you want them and their followers to do your bidding. As this is a Total War game that price is, naturally, besting them in battle.

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