According to the Iliad, the sacking of Troy only happened after a very specific set of things occurred in the right order. So, I asked Todor Nikolov, lead game designer at Creative Assembly Sofia, would players have to set up the same set of circumstances?
“You’re probably talking about the Trojan Horse?” he replied. HahaHAHAHha yes of course, that’s what I was talking about, it would be ludicrous to expect that a strategy game allowed players to plan for and/or orchestrate Achilles sulking and Patrolclus getting himself killed, and then Achilles going grief-berserk over his dead boyfriend. The topic had come up because we were talking about the just-this-minute announce new Total War Saga game, A Total War Saga: Troy. Guess where it’s set?