A story about not being able to keep to the release schedule

Hello, this is Studio 215. First of all, I'm really sorry for not being able to meet the release date. We are planning to proceed with a build review today or tomorrow. Once the review is complete, we will confirm the release date and announce it immediately. I had to tell you quickly. As a result, I made an arrogant decision and made a fatal mistake. Our first mission failed. We will be quick and agile to prepare and bring you new announcements. Do not suddenly come to mind, but try to talk about us. Originally everything was ready for Dark Matter: The Strange Messenger. The only thing left to do was to safely release the game into early access. By the way, it's a word. A week ago, I made a big decision. What was decided is that I couldn't get rid of the idea that the game wouldn't be very interesting as it was. Yes, it is. I had been doing my best to ignore the thoughts that had been growing in the back of my mind. So it changed a lot of the game. That was a week ago. That's really crazy! The current situation has arisen. Hmm.. I don't know if the new Dark Matter: The Strange Messenger will be an interesting game for you. Still I find it more interesting than the previous build version. I really want to release it as soon as possible and hear everyone's opinions. This time, we will do our best to prepare so that we can release it without any special charges.