A Spooky BUGparty has been updated

A Spooky [strike]Tea[/strike]BUG!party has been updated to a new build fixing many minor, medium and big issues in the game. What was fixed? Here's the list below: [olist] [*] [b]Duruduru:[/b] Purification jars in the first Encomium Chamber now show the correct dialog. [*] [b]Duruduru:[/b] Sacever's Purification quest used to not be signified as complete in the Quest Log. Now fixed. [*] [b]Duruduru:[/b] Side Quest: Creepy Doll's quest text in the Quest Log was all over the place. Now fixed. [*] [b]Duruduru:[/b] The mummy books in the Treasure Chamber used to display some values in a non-comprehensive way. They were re-phrased and now are a bit more clear. [*] [b]Other:[/b] Stepping back from the Broom Gang troop battle in Forgotten Forest and Haunted Tower used to freeze the game. Now fixed. [*] [b]Unknown Tower:[/b] Carnite and Indigo Circles were a bit off. They have now been fixed. [*] [b]Pandemonium:[/b] Left room on Pandemonium Edifice 9 contained two Golden Bones by mistake. That leads to wrong point counting by Doctor Gertrude at the end of the game. Now fixed. [*] [b]Graveville:[/b] Soul purification in the furthermost grave can now be done normally, without the need to interact with the candle. [*] [b]Graveville:[/b] A new soul appeared in the pub and it's afraid of bugs! Speak to it and motivate it for a small gift. [/olist] The changes below may not be available for your savefile due to how RPGMaker works. They will be applied to every new game you start though. [olist] [*] [b]System:[/b] Rover's Charge skill was nerfed a bit and is fixed to actually hit one enemy, as intended [*] [b]System:[/b] Rover's Basilisk Armor can now be equipped by him normally. [/olist] The game should update automatically. If it doesn't, check on it in your libary and click on the "Update" button or right-click on the game in the library and click Validate Files. Special thanks to user Euphoniac for the bug reports! I really appreciate it!