Hello everyone! PyroMind's dev here. I've just submitted a small update to the game. Most of the things changed or fixed are points that players reported to me, and some suggestions I received through their feedback. Therefore, I would like to thank you all, especially @Loliwo for kindly reporting these issues. And here are the changes:
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[*] [b]Final boss for the Battle Arena made easier.[/b] Some players noticed that the final boss for the Battle Arena is too hard, thus I made him a bit easier. Still quite challenging.
[*] [b]Achievement fixes.[/b] There were some inaccuracies left in the descriptions and titles of Steam achievements. I hope I fixed these.
[*] [b]Missions renamed to Tiers[/b] This is perhaps the most important change. One thing I noticed while reading through players' feedback is that they had a bit inaccurate expectation of the game being a completionist one, as opposed to high score arcade. It seems that this is mostly caused by the naming of levels as 'Missions', that is something that has to be complete to get to the game's end. While there's an endgame (well, a sort of), PyroMind is mostly a high score oriented game, that employs a mixed model of levels and endless play. Essentially, the player through difficulties as opposed to stages, and in no way the game expects a mid-skilled player to get to the end. Therefore, I renamed 'Missions' to 'Tiers' to better convey this idea.
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