A reworked UX

Hello everyone, Today I have the pleasure to present you our new update focused on the UX. [b]Shadow node[/b] Now the Nodes that are removed from your civilization got their position remembered, So if they reappear they will at the same place they were dismissed. [b]Permanant investement[/b] Are you tired of always checking your nodes to keep them at the max? Now you can add a permanent investment, the node will auto-invest to reach the maximum value. [img]{STEAM_CLAN_IMAGE}/35390550/274cc7a8e4a3d5c4296a161ba1e6d0b25eb8f6c6.png[/img] [img]{STEAM_CLAN_IMAGE}/35390550/c4ac0dd8c14a870e0f6b0fae959cea7d66149f67.png[/img] It's useful for values that have a moving maximum value or nodes that vary because of events. To keep track of the node that could potentially consume is resources a tooltip is available in the resource bar. [img]{STEAM_CLAN_IMAGE}/35390550/44b7cc72190748e746e1fc5843b809d6350625c9.png[/img] When an investment is automatically done that way a signal is made to indicate what node is consuming your resources [img]{STEAM_CLAN_IMAGE}/35390550/f4262c1abf9dc9b6e549649640676605412c31a0.png[/img] [b]Stat Screen[/b] To help you know exactly what happens to your nodes in real-time we made a new screen that you can access in the opening window of a node [img]{STEAM_CLAN_IMAGE}/35390550/e74e763bc471c6c1f5adc4c65592fdbe0c5afad3.png[/img] This gives access to a screen where you can in addition to seeing the relation between nodes a detailed rapport on what nod affects it, and what node is being affected. [img]{STEAM_CLAN_IMAGE}/35390550/aaa16e7d761128904178277ceedc61f3422f9214.png[/img] [b]Some interface correction[/b] The dismissed nodes in the shop are no longer related to the speed of the game. [img]{STEAM_CLAN_IMAGE}/35390550/afa1d9565f8cc258c45779a97ccf24586985f473.png[/img] We show the max of resources in the tooltip The unsignaled nodes got an arrow if they appear under the shop