A New Update is Available Now for Mighty Goose!

Good day Mighty Geese. Today we are releasing an update the game. This update contains a fair amount of changes and fixes, you'll find a list of the changes below. [h3]Visibility Improvements[/h3] - Added color cycling to enemy projectiles to make them stand out more - Enemy Projectiles now render above all FX layers - Added an option to outline them via the accessibility settings - Coin sprite contrast has been decreased - Interactable switches now have a shine effect - Reduced 'spark' particles [h3]Settings[/h3] - Autofire speed has been increased - Option to disable the random slow-motion events has been added [h3]Checkpoints[/h3] We've added several checkpoints to the game. [h3]Companions[/h3] Various companions have been buffed - Commander Vark: attack damage increased - Klak: attack damage increased and projectile speed increased - Miner Bunny: projectile damage increased - Raven attack damage increased [h3]Chips & Secondary Weapons[/h3] The two secondary weapons that spawned 'helper units' have been changed. Both Cube of Aether and Slug Parasite have had their damage and summon duration increased. Additionally the pistol blob bullets fired when having the Slug Parasite equipped now deals additional damage. The MegaGoose chip has undergone a few changes to make it feel more powerful (and is also compatible with auto-fire). [h3]New Game+ changes[/h3] To provide a more challenging experience we've implemented the following changes: - Drastically reduced the amount of Mighty Meter gains in NG+ - Low health versions of Skebin now appear throughout the levels [h3]Steam[/h3] - Steam Cloud is now working [h3]Notable bugfixes[/h3] - Armory energy getting bugged has been fixed - Clip through the floor bug on Aether bike chase fixed - Megagoose chip + autofire is now working correctly - Antigrav blaster wasn't loaded correctly from savedata, fixed - Various music fixes - Nintendo Switch: Joycon rumble now works in handheld mode - Lingering spider hurt area after death fixed - Exiting the game whilst in NG+ won't reset it to normal mode any more [h3]Miscellaneous[/h3] - The Armory Test Room now contains a squad of enemies to test your loadout on. - Goose melee damage increased - The 'AirSpeeder' unit now performs a whistle noise when dropping bombs (to better telegraph the attack). - Removed stripe from the zero in the LittleLightPixels, it looked like an 8 :) - Slightly lowered the requirements for getting Bugga'Veo S rank - Megoosta achievement now also checks NG+ levels - Added various sound effects to the final boss - Mighty Mode theme is remastered and now correctly loops - Map screen movement speed increased Thank you for playing our game!