A new era for Crumbling City - Update 0.3

Crumbling City

In a physics based destructible world, you are a Giant Dinosaur taking back your natural habitat destroyed by humanity. Now it’s your turn to destroy their beautiful cities. Use your big claws and weapons based on the natural elements and go on a destruction spree but beware of the City Defenders!

For the past few months, we have been very busy working on this new update for Crumbling City. This version comes with a brand new system for destruction, a whole new mission system, procedural decorations, smarter enemies and a bunch of other changes. We are very excited to finally share this with you! [previewyoutube=weAEpe5P1AI;full][/previewyoutube] [h2]Changelog[/h2] Here's what changed in this update: [h3]New features[/h3] [list] [*] New dynamic destruction engine [list] [*] Building pieces can now clump together [*] Buildings and certain decorations are now hollow [/list] [*] New props system that allows decorations to be placed on and around buildings and other decorations during the procedural generation process [*] Certain buildings, vehicles and decorations can now have a random color [*] New mission system with 4 unique mission types (classic, mass destruction, time trial and stealth), each with different game mechanics [*] There's a new campaign mode where you can play through all the new mission types and all the levels [/list] [h3]New content[/h3] [list] [*] Lots of new decorations and props [*] New billboards with realistic advertisements and some jokes [/list] [h3]Changes[/h3] [list] [*] Abilities now require confirmation before activating, allowing for more precise placement [*] Enemies no longer die instantly, stronger enemies can tank more hits before crumbling [*] Enemies no longer stop spawning when all waves are completed [*] Spiced up many weapons and abilities with brand new visual effects [*] Updated every single model in the game to match their scale [*] Spoiler alert: there's an exciting new animation that plays when you win a mission [*] Buildings now also have a variety of sizes, which enables more dense cities [*] Revamped enemy behavior and player detection to make them feel a lot smarter [*] Updated traffic system to have more natural looking movement for vehicles [/list] [h3]Other changes[/h3] [list] [*] We now have full support for more controllers like the Oculus touch controllers (Quest 2 & Quest 3) [*] Fixed a lot of bugs and improved performance. [/list]