A late-game update

[p]This update is long overdue! I'm working on Tea for Sana solo — with the external support of a super talented composer and capsule artist — and this stretch of quiet time has all been spent working on the game. Ongoing updates take time away from design, pixel art, writing, and programming, and I wanted to focus on making as much progress as possible.[/p][p][/p][p]With that, I'm happy to say [b]the game will launch in mid-November[/b]! I'll set a proper release date soon, but I just wanted to let anyone who's wondering know that I'm still alive and things are progressing smoothly. The composer and sound designer, Laura Herceg, has finished the original soundtrack and sound effects for the game, including a special vocal track for the credits. The capsule artist, Luka Rudan, has created a more colourful, visually poppy set of assets for the Steam page — he also made all the cross-stitch-style cutscene art that appears in the game's introduction and ending scenes. [/p][p][/p][p]Meanwhile, playtesters have been hard at work catching bugs and making suggestions that are helping me polish up the game for release. This is my first solo game, and while it's the most fun I've ever had working on a project, it's also a constant learning experience. Feedback really helps me in the process.[/p][p][/p][p]As I get ready to make more frequent updates, I'd like to know if anyone has questions about the game that I can answer in the weeks leading up to release. Curious about the story inspiration? How the game is made? What it's like to play? Feel free to let me know here or on Instagram or Discord.[/p][p][/p][p]That's all for now. Thanks to everyone who's expressed interest in the game, left feedback on the demo, wishlisted — everything helps and I sincerely appreciate it.[/p][p][/p][p]Time for a cup of tea and a sweet snack. Cheers![/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/45011299/94d6b4586ada006a9ec509acd9ec5d731d929c2c.gif"][/img][/p][p][/p]