A Few Fixes And Changes

Hello! We have a few fixes and changes for you in this update. Since Forest of Evil's release on Steam the development team has noticed and worked on a few minor glitches which probably hasn't affected most of you but are important to fix none-the-less. These Include: -If you exit back to the main menu from inside a level of the game and then go to the "controls" page it will freeze the game. (This Should Be Fixed) -If you have the invincibility shield or rosary on and playing its music when you enter a boss arena the boss music will start alongside the rosary or shield's music but once the rosary or shield's music stops the boss music will also stop and you end up hearing the normal level music instead. (This Should Be Fixed) -The opening scene at the start of a new game will sometimes freeze. You could always press the skip button to continue into the game, but if the opening dialogue froze then you didn't get to experience the initial setup for the story. (This Should Be Fixed) -Various other minor fixes Also, the development team has decided upon a few gameplay changes that we wish to implement. Some of them will make the game a little easier for some, some of them will make the game a little harder for some, all of them will hopefully make the game a little more interesting and enjoyable for all. These Include: -Food Barrels will now always drop a random armor if the player has full health when breaking the barrel. This should make getting through some levels a little easier and add a layer of strategy for getting through the harder levels as there is now incentive to try your hardest not to take damage since you will have a chance to get extra armor points if you have full health when you reach that next food barrel. -Various enemies and bosses now have status effects on their attacks. For example: the dart frog now shoots poison darts which slow you down and the spirit wisps now inflict a curse upon you when they hit you which causes you to be unable to attack for a period of time. There is more but we'll let you discover them as you play the game! -Hard Mode is now a proper Hard Mode as the mode is not only harder due to the status effects on some enemy and boss's attacks which affect the normal game mode as well, but also the Hard Mode bosses now have slightly different attacks which means that you'll have to change-up and adapt how you defeat them. For some bosses it may be as simple as increased speed in their attacks which changes the rhythm of the battle and gives you fewer chances to strike back, for others it may also mean a slight difference in how they attack. For example: The Graveyard Floating Skeletal Head now rains blue fire down from above as well as using its normal blue fire attacks to each side making it much more difficult to defeat him! Thank You to all who have played our game and we hope that you will enjoy the changes in this update!