A big update is brewing

Rimebeard

Create, remove and push blocks of ice strategically to extinguish all flames in each level. Use various other elements like rocks, crates, pipes and more to your advantage.

Hello, things have been quite silent around Rimebeard basically since the initial release apart from some minor fixes. However, it has always been a little bit of a thorn in my side. Without going into details, when I worked on Rimebeard and especially towards the end I was really really burned out on the project and I think it shows. The game at the very least lacks polish in some important areas, and one of the consistent feedbacks I got were that the graphics are kinda bad and "where's the rewind feature?". I'd also add that the controls feel sluggish and I think some of the levels are... meh. [h1]Rimebeard - Version 2[/h1] Version 2 is going to adress all of these issues as I have rewritten the game from the ground up with improved knowledge (I wasn't doing nothing in those 2 years) [list] [*] More responsive controls [*] Step-by-step rewind feature [*] Graphical overhaul, the game will now go pixelart, I know it's not everyones cup of tea but you'll manage [*] New mechanics + New levels [/list] Overall the core experience of the game will stay the same and I will also largely re-use the same levels with some minor tweaks, ommit some levels entirely and add said new levels featuring new mechanics. The update is first and foremost intended for new people and people who may have given it a try but bounced off. [h2]When?[/h2] I cannot give a definitive release date yet, but I hope it actually will be sooner rather than later. Cheers!