9/26(Thu) Update! “Monk” and the new career change class “Dark Worship”

KRITIKA: ZERO

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[img]{STEAM_CLAN_IMAGE}/45074228/586a96e96b6b5a238018b35aa513b8cccd110b96.jpg[/img] New class “Monk” is introduced in this update! The new class “Dark Worship” is also implemented at the same time, and some class defects are fixed and skills are modified! We hope you will enjoy the new update in the game. [h1]New class “Monk” & the change-job class “Dark Worship” are implemented.[/h1] [img]{STEAM_CLAN_IMAGE}/45074228/7e92c78a2a8131050ba6ad91bef92f0963a1de86.png[/img] The “Monk” specializes in fast blows and crushes his enemies with exhilarating and speedy blows and combos. In addition, when a character achieves Lv. 5, he or she can change jobs to "Dark Worship". [img]{STEAM_CLAN_IMAGE}/45074228/ee0f978d82a5934ccb8544a3ff0eca22d814ff45.png[/img] ▲Experience the exhilaration of overwhelming the enemy with high-speed combos by manipulating Dark Energy! [h1]Fixed skill defects[/h1] Fixed a bug related to the following classes of skills [h2]Shadow Mage[/h2] [list] [*][Schattenfalle]Fixed an issue where the action of other skills was forcibly cancelled when using it. [*][Doppelganger]Fixed a skill where the Lv12 effect was not applied properly. └ Schattenschuss/Schattenwirbel/Schattengrief/Dornen der Finsterniss [*][Doppelganger]Fixed a skill where the Lv16 effect was not applied properly. └ Schattenschuss/Schattenwirbel/Schattengrief/Dornen der Finsterniss [*][Schattenkratz]Fixed an issue where the attack range did not increase properly when Lv4 was reached. [/list] [h2]Elemental Fairy[/h2] [list] [*]Fixed the phenomenon that strain does not work properly when using[Ice Shield!]. [/list] [h2]Assassin[/h2] [list] [*][Ninjutsu.Body_Substitute]Fixed an issue where the Lv12 effect, cooldown reduction, was not working properly. [/list] [h2]Fire Blast[/h2] [list] [*][Volcano Uppercut]Fixed a problem that caused intermittent crashes when using Lv16 and the enemy is in [Burn] state. [*][Excavation Strike]Fixed the problem of not giving [strong burn] when Lv16 effect [timed explosion]. [*][Raging Dragon Crash]Fixed a problem that [Burn] was not given when hit by Lv8 effect. [/list] [h1]Skills Improvement[/h1] Skill improvements were implemented for the following classes. [h2]Berserker Skills Improvement[/h2] [list] [*]Changed so that skills do not drain HP when used. [*][Burn Intense]improved to Lv4 skills. [*]Fixed the HP collection efficiency of the skill to [Rage of Berserker] 3 levels. [*][Hurricane Slash]Remove the cool time. [*]Merging of skills └ Drive Slasher+Abyss Killer └ Spiral Strike+Destroy └ [Wild Crash]removal └ Rage Cross Add └ Mad Rush + Bloody Roar └Mege Earthquake Add [*]Overall damage adjustment [/list] [h3]Burn Intense[/h3] [list] [*] Instant Rage Acquisition Amount: 10 [*] When used, for 5 seconds, gains 1 Rage every 0.3 seconds without being consumed naturally [*] HP Decrease Rate: Reduces to 30% of current HP [*] Lv2: Stamina Consumption Rate Reduces to 20% [*] Lv3: Rage Acquisition Amount Increases to 30, Gaining 2 Rage Every 0.3 Seconds [*] Lv4: Cooldown Time Reduced by 7 Seconds [/list] [h3]Hurricane Slash[/h3] [list] [*]The amount of rage consumed at first activation is increased to 20. [*]The amount of rage consumed per 0.1 seconds during activation is increased to 10 (5 at level 12). [*]The cooldown is removed. [*]However, HP recovery is only activated when [Berserker Rage] is at level 2 or higher, and when it is at level 2, the effect is changed to half of the existing effect. [/list] [h3]Drill Stinger[/h3] [list] [*]Added Lv4 effect [*][Rage of Berserker]1st stage: Reduces cooldown by 1 second, 2nd stage: Reduces cooldown by 2 seconds, 3rd stage: Reduces cooldown by 4 seconds [*]Lv8 effect change → Downgrades existing Lv12 effect [*]Lv12 effect change → Downgrades existing Lv16 effect [*]Lv16 effect change [*][Rage of Berserker] Deals 30% additional damage depending on stage. [*][Rage of Berserker 1st stage]: Additional damage 1 time [*][Rage of Berserker 2nd stage]: Additional damage 2 times [*][Rage of Berserker 3rd stage]: Additional damage 3 times [/list] [h3]Tornado Smasher[/h3] [list] [*]Added Lv4 effect and merged with existing Lv8 effect [*]Lv8 effect → Downgraded existing Lv12 effect [*]Lv12 effect: Cool time phenomenon function [*][Berserker Rage] 1st stage: 2 seconds, 2nd stage: 4 seconds, 3rd stage: 6 seconds [*]Lv16 effect change [*][Rage of Berserker] Deals 30% additional damage depending on the stage. [*][Rage of Berserker]: Additional damage 1 time [*][Rage of Berserker]: Additional damage 2 times [*][Rage of Berserker]: Additional damage 3 times [/list] [h3]Gigantic Full Swing[/h3] [list] [*]Lv12 Effect Changed → If hit while in [Bloody Roar] or [Outrage] status, destroys [Super Armor] and prohibits [Super Armor] for 5 seconds [/list] [h3]Tempest Blade[/h3] [list] [*] Lv4 effect and Lv8 effect merged into Lv4 [*] Lv8 effect → Existing Lv12 effect revised downward [*] Lv12 change → Existing Lv16 effect revised downward [*] Lv16 effect → When you hit while in [Bloody Roar] state, you will immediately recover 5 rage for each hit. [/list] [h3]Drive Slasher[/h3] [list] [*]Lv4 and Lv8 effects merged into Lv4. However, the coold time decreases depending on the [Madman's Rage] stage 1st level: 3 seconds, 2nd level: 6 seconds, 3rd level: 9 seconds [*]Lv8 effect [Rage of the Madman] at 3rd level activates [Chainsaw]. Lv16 effect[Chainsaw]: if hit by a [Chainsaw], the enemy is [Stunned] by the enemy's grade. [Normal]:3 seconds, [Elite/Champion/Named]:2 seconds, [Boss]:1 second When an enemy is hit by [Hurricane] while in [Bloody Roar] state, 6 rage is recovered per hit (1 rage is gained per hit when using a chainsaw). [/list] [h3]Spiral Strike[/h3] [list] [*]Cooldime increased to 25 seconds [*]Lv4 effect changed. Super Armor] status and damage reduced by 30% while chanting Cooldime decreases depending on the [Rage of the Madman] stage. 1st level: 5 sec. reduced, 2nd level: 10 sec. reduced, 3rd level: 15 sec. reduced [*]Lv8 effect -> Changed to [Destroy] when using a skill while in [Bloody Roar] state. [*][Lv12 effect → [Super Armor] and [Reduced Damage] status is maintained for 3 seconds after use. When hit by [Destroy], heals 5 rage per hit. [*]Effect ofLv16 Recovers 0.1% of HP lost per hit in 2 stages of [Rage of Berserker]. At [Rage of Berserker] 3rd level, 0.3% of HP lost per hit is recovered. [/list] [h3]Infinity Glaive[/h3] [list] [*]Cooldime increased to 30 seconds [*]Lv4 effect Added . The cooldown time is decreased by [Rage of the Madman] stage. 1st level: 6 sec. reduced, 2nd level: 12 sec. reduced, 3rd level: 18 sec. reduced [Lv8 effect changed Stuns an enemy for 3 seconds when hit, but stuns enemies in [Super Armor] for 1 second [*]Changed fromLv12 → Removes the HP recovery portion used when hit. [Madman's Wrath] 1st level: no recovery [Madman's Wrath] 2nd level: 3%. [Rage of the Berserker] 3rd level: 6%. [*]Lv16 effect changed Destroys [Super Armor] of an enemy in [Super Armor] state while in [Bloody Roar], [Super Armor] is prohibited for 5 seconds If hit by an enemy who is not in [Super Armor], it immediately recovers 30 rage. [/list] [h3]Rage Cross[/h3] [list] [*]Cool time: 45 sec. [*][Lv4 Effects Changed Decreases the cooldown depending on the [Rage of the Madman] stage, grants [Super Armor] when in [Bloody Roar] state, and reduces damage taken by 30%. 1st level: 11 sec. reduced, 2nd level: 22 sec. reduced, 3rd level: 33 sec. reduced [*]Effect changed to Lv8 When in [Bloody Roar] state, restores 3 rage per hit. [*]Lv12 Effect Changed When hit while in [Outrage] state, [Rage Erupts] state is activated. ▼Rage Eruption Duration: 5 seconds Damage increased by 40% when hit by [Crater Leap][Drive Slasher][Drill Stinger] [/list] [h3]Mad Rush[/h3] [list] [*]Functional changes Attack speed increased by 10% while chanting. Success buff increased by 1 for each hit, and at the end of the chanting, attack speed is increased by 2% per success buff duplicate, lasting 15 seconds. [/list] [h3]Bloody Roar[/h3] [list] [*]Basic effect changed Changed to ON/OFF method. Instead of having no cool time, it can be activated when the rage is 100. The function to recover rage immediately upon use has been removed. The amount of rage reduction per second is the same as before. Basically, attack speed is increased by 10% and movement speed by 10%. [*]Changed to 4-level effect [*]Lv2:Critical Chance 10%, Critical Damage 15% increased when ON [*]Lv3:When Bloody Roar's flashing lights go out, it goes into [Super Armor] state, and the damage it takes is reduced by 30%. [*]Lv4:Rage consumption reduced by 50%, reduced to 50 rage required to activate. [/list] [h3]Crater Leap[/h3] [list] [*]Merged Lv4 and Lv8 effects into Lv4 effect [*]Change in the amount of cooldown time reduction 1st step: 6 seconds, 2nd step: 12 seconds, 3rd step: 18 seconds [*]Lv8 Effect Changed When [Bloody Roar] is activated, rage is increased according to the stage of [Madman's Rage] when hit. 1st level: 20, 2nd level: 40, 3rd level: 60 [*]Added effect at Lv12 When [Madman's Rage] is at 2nd level or higher, if it hits an enemy in [Super Armor] or [Hyper Armor] status, it becomes [Invincible] for 1 second, [When the invincibility state ends, you become [Super Armor] for 3 seconds and take 30% less damage. [*]Lv16 Effect Changed When a target is in [Bloody Roar] state, it becomes stunned for 3 seconds when hit. If an enemy in Super Armor is hit, Super Armor is destroyed instead of stunned, and Super Armor is disabled for 5 seconds. [/list] [h3]Vortex[/h3] [list] [*]Merged Lv4 and Lv8 effects into Lv4 effect [*]Lv8 effect → existing Lv12 effect 1 step: 3 seconds, 2 steps: 6 seconds, 3 steps: 9 seconds [*]Lv12 effect change When used in the [Bloody Roar] state, the user can move during the chanting to attract surrounding enemies faster. [/list] [h3]Mege Earthquake[/h3] [list] [*]Cool time 90 sec. [*]Basically [super armor] condition [*]Lv4: Damage reduced by 30%; if hit while in [Bloody Roar] state, [Super Armor] and [Damage] reduction lasts for 3 seconds [*]Lv8 effect change When hit by an attack, 50% of the rage is charged immediately. If the attack hits while in [Bloody Roar] state, it will charge 100%. [When used in 2 or more stages, the coold time is reduced by 50%. [*]Lv12 Effect Changed [Rage of Berserker] If it hits at 1st level or higher, it causes [Stunned] state for 5 seconds. [If an enemy in Super Armor is hit, instead of being stunned, Super Armor is destroyed and Super Armor is disabled for 5 seconds [*]Lv16 Effect Change. When used while in [Outrage] or in the [Outrage] state, the cooldown is reduced by an additional 30%, and when [Mega Earthquakes] is downloaded, the cooldowns of all skills except Cooldays of all skills except [Outrage] and [Mega Earthquakes] reduced by 30%. [/list] [h3]Outrage[/h3] [list] [*]Improvements to basic functions Rage does not drain naturally during [Outrage] (including Bloody Roar) [/list] [h2]Frost Mage Skills Improvement[/h2] [h3]Freezing[/h3] [list] [*]Lv2 effect: The cooler the temperature drops, the more powerful the cold-air magician becomes. [*]Basic 20 degrees ([°C above zero] buff 20 stacks) [*]The more skills you use, the more stacks you consume (depending on skill level) [*]At 0 degrees Celsius, [sub-zero Celsius] buffs start to stack up. [*]You'll get the [cold-air-enhanced] phase. (0~20:1 step / 20~40:2 steps / 40~60:3 steps / 60~80:4 steps / 80~100:5 steps) [*]Temperature approaches [°C above zero] 20 degrees Celsius by 1 degree per second in the basic stack. [*]Lv4 effect: Increases attack power each time the cold air stage is increased by 1 level [*]Frost][Freezing][Frostbite][Frostbite] effect change [*][Frost]: conventional 30 duplicates → 100 duplicates, duration 5 sec → 10 sec [*][Freeze]: [Freeze] is given according to the level effect of each skill. [Freeze] time is determined by the number of [frost] overlaps, maximum overlap time: 5 seconds → 10 seconds Movement and attack speeds reduced by 100%, movement stopped [*][Frostbite]: [Frostbite] status for 5 seconds when [Freeze] is broken. No [freeze] or [frost] during [frostbite] time [Frost absorption] per floor [Frostbite: Duration increase: 0.2 sec → removed Damage to chanters by enemies in [frostbite] state increased by 50 -> Removed Effect: movement speed and attack speed reduced by 30 [*]Changed to 4-level skills [*]Lv2 effect Upon entering the dungeon, you will get [°C above zero] 20 duplicates Using a skill in the state of [℃ above zero ℃] will decrease the number of [℃ above zero ℃] duplicates, and when the number of duplicates falls below 0, the [℃ below zero ℃] duplicate will be obtained Using a skill while in the [℃ above zero] state will increase the number of [℃ above zero] duplicates, and when the number of duplicates falls below zero, you will receive the [Cold Air Enhancement] buff. If you have 3 or more levels of [Cold Air Enhancement], [Crystal Glide] will be activated when you dash. ▼[Above zero °C] Duration : unlimited Max. 20 duplicates [Cold air temperature] increases and 1 duplicate is gained every second. When the number of duplicates becomes 0 or less, it becomes [freezing temperature ▼[sub-zero temperatures]. Duration : unlimited Maximum 100 duplicates [Cold air temperature] is increased and 1 duplicate is consumed per second. Gains [Cold Air Enhancement] according to the number of duplicates, and becomes [Above Zero Celsius] state when it becomes 0 or less. ▼[Cold Air Enhancement] Duration : unlimited 1st level : [Subzero Celsius] 0~20 Duplicate Step 2: [Subzero Celsius] 21~40 Duplicate Step 3: [Subzero Celsius] 41~60 Duplicate Step 4: [Subzero Celsius] 61~80 Duplicate Step 5: [Subzero Celsius] 81~100 duplicate [*]Lv3 Effect Mana recovery from normal attacks increased by 50% when [Subzero C]buff is applied; [Mana Activation] effect increased by [Subzero C]%. [*]Lv4 effect Increases attack power according to the level of [Cold Air Enhancement] (1st level: 3%, 2nd level: 9%, 3rd level: 18%, 4th level: 27%, 5th level: 36%) [/list] [h3]Ice Seal[/h3] [list] [*]Basic Effect Change When attacked with 30 or more [℃ below zero], [Wave of Cold Air] is generated with 30 [℃ below zero] duplicates consumed. Cool time: 15 seconds [*]Lv2 effect change Recovers 10% of mana lost when [Wavelength of Cold Air] occurs, and reduces [Subzero Celsius] duplicate conditions and duplicate consumption to 15 [*]Lv3 Effect Change When in [Subzero Celsius] state, the enemy is also inflicted with [Frost] status abnormality when hit by 1 or 2 normal attacks. When [Wavelength of Cold Air] is activated, the enemy is placed in [Super Armor] for 3 seconds and takes 30% less damage. [*]Lv4 effect change When HP falls below 35%, the player enters the “Ice Age” state for 10 seconds once per dungeon. ▼Ice Age Effect 1: Becomes [Invincible] for 3 seconds at start, then becomes [Super Armor] for the rest of the duration, and takes 50% less damage. Effect 2: Initializes the cooldays of all skills (except [Glacial Bombardment] and [Absolute Zero]). Effect 3: [Ice Age] becomes 100 duplicate state. When [Ice Age] ends, the previous duplicate state is restored. Effect 4: [Cold Wave] is automatically activated and will be maintained until [Ice Age] ends. Effect 5: The efficiency of [Mana Activation] is increased by 200% while the effect is maintained. [/list] [h3]Crushing Bullet[/h3] [list] [*]Basic Effect Consume [°C below freezing] and use [Buster Shot] without consuming mana └20 duplicate consumption [*]If it hits an enemy in [Freeze] state, the [Freeze] state is shattered and 200% of the damage is dealt as additional damage. [*]When hit by a [frostbite] enemy, deals 100% of additional damage without breaking the [frostbite] condition. [*]Cool time increased to 20 sec. [*]Lv4 effect change Becomes [Super Armor] state when starting from [Subzero Celsius] state, and reduces damage taken by [Cold Air Reinforcement] stage Reduces damage taken by [Cold Air Enhancement] stage 1st level: 10% damage reduction 2nd level: 20% damage reduction 3rd level: Damage reduced by 30%. 4th level: 40% damage reduction 5th level: Damage reduced by 50%. [*]Lv8 effect change [Cold Air Enhancement] Cool time is reduced depending on the level. 1st level: Cool time reduced by 10 seconds 2nd level: Cool time reduced by 12 seconds 3rd level: Cool time reduced by 14 seconds 4th level: Cool time reduced by 16 seconds 5th level: Cool time reduced by 18 seconds [*]Lv12 effect change [Freezing Celsius] consumption is reduced to 10 duplicates. Crushing an enemy that is [icing] destroys [Super Armor], and the enemy becomes [Super Armor] prohibited for 5 seconds. [*]Lv16 Changed Effect. Crushing an enemy in the [Freeze] state gains 10 duplicates of [Mana Activation], and hitting an enemy in the [Ditto] state gains 5 duplicates of [Mana Activation]. If the amount of [Mana Activation] you gain exceeds the maximum amount, you will regain the lost mana of the excess number of duplicates * 5%. [/list] [h3]Magic-power Mastery[/h3] [list] [*]Basic Effect Changed from conventional Lv 16 to Lv 4 effect [*]Changed to a 5-second cool time, ON/OFF type skill. [*]While maintained, [°C below freezing] increases to 3 consumption per 0.5 seconds and 3% of maximum mana is recovered. [*]Lv2 effect 3 levels [Cold Air Enhancement] Increases recovery efficiency depending on the level of abnormality. (3rd level: 5% recovery, 4th level: 6% recovery, 5th level: 7% recovery) [*]Lv3 Effect. For 2 seconds at the start and end of the [Magic Training], the user enters a state of [Super Armor] and takes less damage from the [Cold Air Enhancement] stage. 1st level: 10% damage reduction 2nd level: 20% damage reduction 3rd level: Damage reduced by 30%. 4th level: 40% damage reduction 5th level: 50% less damage [*]Lv4 Effect. When used while in [℃ above zero] state, changes to [℃ below freezing] 10 duplicate states, and when used while in [℃ below freezing] state, gains [℃ below freezing] 20 duplicate states. [/list] [h3]Ice Pick[/h3] [list] [*]Basic Effects Cool time increased to 6 seconds Decreases [Cold Air Temperature] by 5°C Decreases [Cold Air Temperature] by 10°C when firing reinforced ice cones [*]Lv4 effect change Cool time is reduced by 3 seconds when fired in sub-zero temperatures [*]Lv12 effect moved to Lv4 Mana recovery if mana activation is at maximum: mana recovery (5% of mana lost) [*]Lv12 effect change Mana recovery when hit, even if mana activation is not at maximum The amount of mana recovery is now enhanced according to the [Cold Air Enhancement] status └ 1st level: 6% of mana lost, 2nd level: 7% of mana lost, 3rd level: 8% of mana lost, 4th level: 9% of mana lost, 5th level: 10% of mana lost [*]Lv16 Effect Changed When [Ice Pick] is fired at 3rd level or higher, [Enhanced Ice Pick] is immediately fired when [Ice Pick] is fired [/list] [h3]Chill Wind[/h3] [list] [*]Basic Effects Cool time increased to 14 seconds Temperature decrease of 3 per 0.5 seconds when fired [*]Lv4 effect added Attack range increased by 50 Damage taken is reduced by [Cold Air Enhancement] stage * 10%. [*]Lv8 Effect Changed When [Frost Blast] is used, [Mana Activation] is duplicated by [Cold Air Enhancement] step. When the number of [Mana Activation] to be gained exceeds the maximum duplicate value, the optimum number of [Mana Activation] duplicates*500 mana will be restored. [*]Lv12 effect change Cool time is reduced depending on the level of [Cold Air Enhancement]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [*]Lv16 Effect Changed [Frost Blast] remains at that location when used if [Cold Air Enhancement] 3 or more levels are used. [/list] [h3]Crystal Shower[/h3] [list] [*]Basic Effects Cool time increased to 20 seconds Temperature drops 6 degrees Celsius when used [*]Added Lv4 effect Combined with Lv8 effect Damage taken is reduced by [Cold Air Enhancement] * 10%. [*]Lv8 effect change Cool time is reduced depending on the level of [Cold Air Enhancement]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [*]Lv12 Effect Change [Increases the firing speed of [Crystal Shower] and recovers lost mana each time it hits a target. Stage 1: Increases fire speed by 10% and recovers 1% of mana lost for each hit. 2nd stage: 20% increase in firing speed, 2% recovery of mana lost for each hit. 3rd level: 30% increase in firing speed, 3% recovery of mana lost for each hit. 4th level: 40% increase in firing speed, 4% recovery of mana lost for each hit. 5th level: 50% increase in firing speed, 5% recovery of mana lost for each hit. [/list] [h3]Ice Cutter[/h3] [list] [*]Basic effect Changed from conventional one-time throw to two-time throw Cool time of 30 seconds No mana is consumed, and 30 [°C below zero] is consumed. [*]Lv4 effect change At the start of a trial battle, the fighter is invincible for 1 second, and thereafter maintains [Super Armor] status. [*]Lv8 effect changed Gain existing Lv16 level effect [*]Lv12 effect change Cool time is reduced depending on the level of [Cold Air Enhancement]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [*]Lv16 Effect Changed Destroys [Super Armor] when it hits an enemy with 30 or more [Frost] or with [Freeze] or [Frostbite], and makes [Super Armor] inactive for 5 seconds [/list] [h3]Coldsnap[/h3] [list] [*]Basic Effects Cool time 35 seconds Temperature 10 lower Strike timing and number of strikes adjusted: 10 → 15 Applies 3 [frost] per strike. [*]Lv4 effect change Cool time is reduced depending on the level of [Cold Air Enhancement]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [*]Lv8 Effect Change When in [Cold Wave] area, [Cold Air Temp] stops increasing, and [Cold Air Temp] decreases by 1 per 0.5 seconds [*]Lv12 Effect Changed When an enemy hit by a [Cold Wave] generated with [Cold Air Enhancement] at 5th level has a [Frost] of 100, it immediately goes into the [Freeze] state [*]Lv16 Effect Change. Increases all party members' [Mana Activation], [Shadow Power], and [Elemental Constant] natural mana recovery in the [Cold Wave] realm by 30%. [/list] [h3]Frosty Road[/h3] [list] [*]Basic Effect Cool time 30 seconds Does not consume mana Can only be used in [Subzero C Duplicate use of [Subzero C]20 [*]Lv4 effect change Super Armor” state while chanting, and damage reduction by 10% of [Chill Enhancement] stage*. Cool time is reduced depending on the stage of [Cold Air Strengthening]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [*]Changed effect for Lv8 When [Cold Air Enhancement] is at 3rd level or higher, there is a 30% chance that [Thorn Pillar of Frost] will be generated when an enemy is hit by a normal attack, dealing additional damage. [*]Lv12 effect change When used, “frost pillar thorns” are fired into three to attack surrounding enemies [*]Lv16 Effect Changed Fired “frost pillar thorns” are guided to the enemy closest to the direction of attack [/list] [h3]Ice Strike[/h3] [list] [*]Basic Effects Cool time: 25 seconds Gain [Subzero C]25 when used [*]Lv4 Effect Change When used while in [Subzero Celsius] state, the user enters [Super Armor] state while chanting, and damage is reduced by [Cold Air Enhancement] stage * 10%. [*]Lv8 effect change Cool time is reduced depending on the level of [Cold Air Enhancement]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [Ice Thorn's range is increased by 10% per step. [*]Lv12 effect change [Mana activation can be gained when [Ice Mine] hits while in the [Cold Air Strengthening] state; if [Mana Activation] is at its maximum, mana recovery of [Cold Air Strengthening] grade*100 is gained [*]Lv16 Effect Changed When [Ice Mine] is at 5th level, [Crystal Shower] falls on all enemies hit by the [Ice Mine] explosion. [/list] [h3]Zero Degree Aurora[/h3] [list] [*]Basic Effects Cool time: 30 seconds Does not use mana when used Can only be used in the state of [Subzero Celsius 30 times of [Subzero Celsius]. [*]Lv4 effect change Super Armor” state when chanting, ‘Cold Air Enhancement’ stage * 10% damage reduction [*]Lv8 effect change Cool time is reduced depending on the level of [Cold Air Enhancement]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [/list] [h3]Blizzard[/h3] [list] [*]Basic Effects Cool time: 40 seconds Increase by 20 when hit by [sub-zero temperature [*]Lv4 effect added Damage reduced by 10% of [Cold Air Enhancement] stage. [*]Lv8 effect change Cool time is reduced depending on the level of [Cold Air Enhancement]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [*]Lv12 Effect Changed When [Cold Air Enhancement] is 3 or higher, [Seeds of Storm] will be guided at a slower speed to the nearest enemy in a straight line. [*]Lv16 effect change When used in the [℃ above zero] state, it is possible to move during chanting and the “storm seed” is fixed at the chanting position [/list] [h3]Freezing Vortex[/h3] [list] [*]Basic Effects Cool time: 30 seconds Does not use mana when used Can only be used while in [Subzero Celsius] state. Consumption of [Subzero Celsius]: 15 duplicate use [*]Lv4 Effect Changed [When activated, Super Armor status is activated and damage taken is reduced by 10% per [Cold Air Enhancement] step. [Cold Air Enhancement increases range by [Cold Air Enhancement] stage * 20%. [*]Lv8 effect change Cool time is reduced depending on the level of [Cold Air Enhancement]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [*]Lv12 Effect Change. Gains 2 [Mana Activation] each time an enemy is iced, and immediately recovers the maximum mana base “Cold Air Enhancement” grade * 4% of mana immediately after use. [*]Lv16 effect change [Chanting at the 5th level of [Cold Air Enhancement] does not immediately cause the ice rings to explode, but the [Ice Age] state lasts for 20 seconds, and the ice rings explode in the vicinity once every 5 seconds. [/list] [h3]Hail Storm[/h3] [list] [*]Basic Effects Cool time: 60 sec. [*]Lv4 Effect Changed [When [Cold Air Enhancement] is activated, Super Armor is activated and the damage taken is reduced by [Cold Air Enhancement] * 10%. [*]Lv8 effect change Cool time is reduced depending on the level of [Cold Air Enhancement]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [*]Lv12 Effect Change. Gains 1 duplicate [Mana Activation] each time hailstone hits target, and if [Mana Activation] is maxed, recovers [Cold Air Enhancement]*1% of lost mana When in [Freezing Celsius] state, if [Giant Hail] hits, 2000 mana is restored immediately. [*]Lv16 Effect Changed When [Cold Air Enhancement] is at 3rd level or higher, enemy [Super Armor] hit by [Giant Hail] will be destroyed and [Super Armor] will be disabled for 5 seconds. Also, an “Ice Mine” zone will be created where the hailstone falls, damaging the enemy and slowing them down for 3 seconds. [/list] [h3]Pillars of Ice[/h3] [list] [*]Basic Effects Cool time: 50 seconds Does not use mana when used Can only be used while in [Subzero Celsius] state. Duplicate use: [℃ below zero] 40 [*]Lv4 Effect Change The distance at which the pillar can be activated - attack range is increased by 50%. Cool time is reduced depending on the level of [Cold Air Enhancement └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80 [*]Lv8 effect change The amount of [sub-zero temperature] usage is reduced depending on the level of [Cold Air Enhancement]. └ 1st level:36, 2nd level:32, 3rd level:28, 4th level:24, 5th level:20 [*]Lv12 effect change The amount of [frost] that overlaps when [cold air rises] is doubled [*]Lv16 Effect Changed Inflicts [Defenselessness] status abnormality for 5 seconds on enemies hit by [Pillar Binding] attack with [Cold Air Enhancement] at 3rd level or higher ▼Defenseless Maximum overlap : 1 Critical Resistance : 10% reduced, Critical Strength Resistance : 10% reduced [/list] [h3]Neve Flower[/h3] [list] [*]Basic Effects Cool time: 60 seconds Does not use mana when used Can only be used in the state of [Subzero Celsius 30 times of [Subzero Celsius]. [*]Lv4 effect change The user becomes “Super Armor” while chanting, and the damage taken is reduced by [Cold Air Strengthening] stage*10%. Cooldown time is reduced depending on the level of [Cold Air Strengthening]. └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [*]Lv8 effect change [Neve Flower] Mana activation is gained when the target is hit. [Neve Flower]recovery when each stage is activated └ 1st level: 1000, 2nd level: 2000, 3rd level: 3000 [*]Lv12 Effect Changed When a target hits 3 levels, it casts [Freezing Curse] on the enemy for 20 seconds. ▼Freezing Curse If not [Freeze] and [Frostbite], [Freeze] state for 1 sec. When [Freeze] ends, you will be in [Frostbite] state for 5 seconds. Repeat until [Freeze Curse] is broken [*]Lv16 effect change When used at the 3rd level or higher of the [Cold Air Enhancement], the 3rd level of the [All-Year Snow Flower] Enhancement is activated immediately. Reinforcement 3rd stage deals 3 times damage [/list] [h3]Glacier Bombardment[/h3] [list] [*]Basic Effects Cool time: 145 seconds When used in the [℃ above zero] state, if [℃ below freezing] is used, it immediately changes to the [℃ below freezing] 30 duplicate state. If used while in [Subzero Celsius] state, gains [Subzero Celsius] 40 duplicates. Basically invincible while chanting. Maintains [Super Armor] for 3 seconds when chanting is complete, and takes 30% less damage [*]Lv4 Effect Changed Enemies hit by [Glacier Bombing] become [Cold Air Exposed] for 20 seconds Cold Air Exposure Every second [Frost] 5 duplicated [*]Lv8 Effect Changed Enemies hit by [Glacier Bomb] will have their [Super Armor] destroyed and [Super Armor] will be disabled for 5 seconds [*]Lv12 effect change [Glacier Bombing] cool time is reduced depending on the level of [Cold Air Enhancement] └ 1st level: 40%, 2nd level: 50%, 3rd level: 60%, 4th level: 70%, 5th level: 80%. [*]Lv16 Other effects of [Glacier Bombardment] open up depending on the stage Stage 1: During the bombardment of the glacier, a cold wave will be generated in the area of the bombardment. Stage 3: Crystal showers fall around the area of the glacier bombardment. Stage 5: A “wavelength of cold air” is generated in the center of the bombardment, freezing the surrounding enemies. [/list] [h3]Frozen Heart[/h3] [list] [*]Basic Effects Cool time: 60 seconds Does not use mana when used Can only be used while in [Subzero Celsius Use [Subzero Celsius] 50 times. Invincible during basic chanting [*]Lv4 effect change Gain 3 duplicates of [Mana Activation] when used. [*]Lv8 effect change Cool time is reduced depending on the level of [Cold Air Enhancement]. └ 1st level: 30%, 2nd level: 40%, 3rd level: 50%, 4th level: 60%, 5th level: 70%. [*]Lv12 effect change The number of duplicates of [freezing temperatures] required for use has been reduced to 35 [*]Lv16 Effect Changed [Ice Age] state for 10 seconds when used with [Cold Air Enhancement] at 3rd level or higher [/list] [code] [h2]precautions[/h2] Please note that the contents of the event may be changed or cancelled without prior notice due to unforeseen operational reasons. [/code]